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This paper provides an empirical evaluation of recently developed exploration algorithms within the Arcade Learning Environment (ALE). We study the use of different reward bonuses that incentives exploration in reinforcement learning. We do…

Machine Learning · Computer Science 2021-09-28 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

Multi-Agent Reinforcement Learning (MARL) encompasses a powerful class of methodologies that have been applied in a wide range of fields. An effective way to further empower these methodologies is to develop libraries and tools that could…

Machine Learning · Computer Science 2020-04-20 Dmitry Kazhdan , Zohreh Shams , Pietro Liò

Reinforcement learning (RL) is one of the most active fields of AI research. Despite the interest demonstrated by the research community in reinforcement learning, the development methodology still lags behind, with a severe lack of…

Machine Learning · Computer Science 2023-06-08 Andreas Schuderer , Stefano Bromuri , Marko van Eekelen

Human preference alignment is essential to improve the interaction quality of large language models (LLMs). Existing alignment methods depend on manually annotated preference data to guide the LLM optimization directions. However,…

Computation and Language · Computer Science 2024-06-04 Pengyu Cheng , Yifan Yang , Jian Li , Yong Dai , Tianhao Hu , Peixin Cao , Nan Du , Xiaolong Li

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning…

Machine Learning · Computer Science 2024-02-28 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Sebastian Sztwiertnia , Kristian Kersting

ALICE (Adaptive Learning for Interdisciplinary Collaborative Environments) is an open-source web based adaptive learning system designed for interdisciplinary instruction. ALICE has the potential to transform education by empowering…

How should we analyze memory in deep RL? We introduce tools for analyzing policies under partial observability and revealing how agents use memory to make decisions. To utilize these tools, we present POPGym Arcade, a collection of…

Machine Learning · Computer Science 2026-05-28 Zekang Wang , Zhe He , Borong Zhang , Edan Toledo , Steven Morad

We study an evolutionary prisoner's dilemma game with two layered graphs, where the lower layer is the physical infrastructure on which the interactions are taking place and the upper layer represents the connections for the strategy…

Physics and Society · Physics 2009-11-13 Zhi-Xi Wu , Ying-Hai Wang

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like…

Artificial Intelligence · Computer Science 2024-08-07 Sam Earle , Julian Togelius

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement…

Machine Learning · Statistics 2018-05-25 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

Consistent and reproducible evaluation of Deep Reinforcement Learning (DRL) is not straightforward. In the Arcade Learning Environment (ALE), small changes in environment parameters such as stochasticity or the maximum allowed play time can…

Artificial Intelligence · Computer Science 2019-11-11 Marin Toromanoff , Emilie Wirbel , Fabien Moutarde

Existing reinforcement learning environment libraries use monolithic environment classes, provide shallow methods for altering agent observation and action spaces, and/or are tied to a specific simulation environment. The Core Reinforcement…

Within the mathematical finance literature there is a rich catalogue of mathematical models for studying algorithmic trading problems -- such as market-making and optimal execution -- in limit order books. This paper introduces \mbtgym, a…

Trading and Market Microstructure · Quantitative Finance 2022-09-20 Joseph Jerome , Leandro Sanchez-Betancourt , Rahul Savani , Martin Herdegen

Early adolescence is a time of major social change; a strong sense of belonging and peer connectedness is an essential protective factor in mental health during that period. In this paper we introduce LINA, an augmented reality (AR)…

Human-Computer Interaction · Computer Science 2022-11-14 Gloria Mittmann , Adam Barnard , Ina Krammer , Diogo Martins , João Dias

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Recent advances in Multi-Agent Reinforcement Learning have prompted the modeling of intricate interactions between agents in simulated environments. In particular, the predator-prey dynamics have captured substantial interest and various…

Artificial Intelligence · Computer Science 2024-01-17 Michael Kölle , Yannick Erpelding , Fabian Ritz , Thomy Phan , Steffen Illium , Claudia Linnhoff-Popien

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this…

Artificial Intelligence · Computer Science 2019-10-25 Haifeng Zhang , Jun Wang , Zhiming Zhou , Weinan Zhang , Ying Wen , Yong Yu , Wenxin Li

We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to…

Artificial Intelligence · Computer Science 2017-04-20 Russell Kaplan , Christopher Sauer , Alexander Sosa

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way people interact with games. The paper also argues and that…

Human-Computer Interaction · Computer Science 2016-04-21 Jenna Gavin , Andy M. Connor

We present ADAM, a software system for designing and running child language learning experiments in Python. The system uses a virtual world to simulate a grounded language acquisition process in which the language learner utilizes…

Computation and Language · Computer Science 2021-05-07 Ryan Gabbard , Deniz Beser , Jacob Lichtefeld , Joe Cecil , Mitch Marcus , Sarah Payne , Charles Yang , Marjorie Freedman