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The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

Machine Learning · Computer Science 2021-04-29 Alexandre Borges , Arlindo Oliveira

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

Machine Learning · Computer Science 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some…

Human-Computer Interaction · Computer Science 2023-09-08 Boyuan Chen , Junkun Long , Wenxuan Zheng , Yuzheng Wu , Ziming Li , Yue Li , Hai-Ning Liang

Multi-agent reinforcement learning (MARL) has received increasing attention for its applications in various domains. Researchers have paid much attention on its partially observable and cooperative settings for meeting real-world…

Multiagent Systems · Computer Science 2021-12-08 Meng Yao , Qiyue Yin , Jun Yang , Tongtong Yu , Shengqi Shen , Junge Zhang , Bin Liang , Kaiqi Huang

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an…

Robotics · Computer Science 2026-03-16 Nicolas Leins , Jana Gonnermann-Müller , Malte Teichmann , Sebastian Pokutta

Development of guidance, navigation and control frameworks/algorithms for swarms attracted significant attention in recent years. That being said, algorithms for planning swarm allocations/trajectories for engaging with enemy swarms is…

Artificial Intelligence · Computer Science 2022-12-07 Umut Demir , A. Sadik Satir , Gulay Goktas Sever , Cansu Yikilmaz , Nazim Kemal Ure

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…

Machine Learning · Computer Science 2016-01-08 Sainbayar Sukhbaatar , Arthur Szlam , Gabriel Synnaeve , Soumith Chintala , Rob Fergus

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled,…

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others…

Machine Learning · Computer Science 2019-10-21 Felipe Moreno-Vera

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

Artificial Intelligence · Computer Science 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

Supervised machine learning and deep learning require a large amount of labeled data, which data scientists obtain in a manual, and time-consuming annotation process. To mitigate this challenge, Active Learning (AL) proposes promising data…

Computation and Language · Computer Science 2023-08-08 Philipp Kohl , Nils Freyer , Yoka Krämer , Henri Werth , Steffen Wolf , Bodo Kraft , Matthias Meinecke , Albert Zündorf

The Isabelle/PIDE platform addresses the question whether proof assistants of the LCF family are suitable as technological basis for educational tools. The traditionally strong logical foundations of systems like HOL, Coq, or Isabelle have…

Logic in Computer Science · Computer Science 2012-02-23 Makarius Wenzel , Burkhart Wolff

Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the…

Machine Learning · Computer Science 2018-06-04 Shagun Sodhani , Vardaan Pahuja

This paper presents Tunnel, a simple, open source, reinforcement learning training environment for high performance aircraft. It integrates the F16 3D nonlinear flight dynamics into OpenAI Gymnasium python package. The template includes…

Artificial Intelligence · Computer Science 2025-05-06 Greg Search

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

Reinforcement learning (RL) is a powerful tool for optimal control that has found great success in Atari games, the game of Go, robotic control, and building optimization. RL is also very brittle; agents often overfit to their training…

Machine Learning · Computer Science 2023-12-19 Doseok Jang , Larry Yan , Lucas Spangher , Costas Spanos

We introduce Sorrel (https://github.com/social-ai-uoft/sorrel), a simple Python interface for generating and testing new multi-agent reinforcement learning environments. This interface places a high degree of emphasis on simplicity and…

Multiagent Systems · Computer Science 2025-06-03 Rebekah A. Gelpí , Yibing Ju , Ethan C. Jackson , Yikai Tang , Shon Verch , Claas Voelcker , William A. Cunningham

Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of…

Artificial Intelligence · Computer Science 2024-07-15 Girolamo Macaluso , Alessandro Sestini , Andrew D. Bagdanov

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by…

Artificial Intelligence · Computer Science 2024-12-17 Jiale Hong , Hongqiu Wu , Hai Zhao