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Performing Deep Recurrent Double Q-Learning for Atari Games

Machine Learning 2019-10-21 v2 Artificial Intelligence Neural and Evolutionary Computing Machine Learning

Abstract

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, We proposed Deep Recurrent Double Q-Learning that is an implementation of Deep Reinforcement Learning using Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.

Cite

@article{arxiv.1908.06040,
  title  = {Performing Deep Recurrent Double Q-Learning for Atari Games},
  author = {Felipe Moreno-Vera},
  journal= {arXiv preprint arXiv:1908.06040},
  year   = {2019}
}

Comments

Accepted paper on LatinXinAI Workshop co-located with the International Conference on Machine Learning (ICML) 2019

R2 v1 2026-06-23T10:49:16.146Z