English

OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

Machine Learning 2024-02-28 v2 Artificial Intelligence Computer Vision and Pattern Recognition

Abstract

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.

Keywords

Cite

@article{arxiv.2306.08649,
  title  = {OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments},
  author = {Quentin Delfosse and Jannis Blüml and Bjarne Gregori and Sebastian Sztwiertnia and Kristian Kersting},
  journal= {arXiv preprint arXiv:2306.08649},
  year   = {2024}
}

Comments

26 pages, 8 main paper pages, 36 appendix pages. In main paper: 4 figures, 3 tables

R2 v1 2026-06-28T11:05:16.396Z