English

A0C: Alpha Zero in Continuous Action Space

Machine Learning 2018-05-25 v1 Artificial Intelligence Machine Learning Robotics Systems and Control

Abstract

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.

Cite

@article{arxiv.1805.09613,
  title  = {A0C: Alpha Zero in Continuous Action Space},
  author = {Thomas M. Moerland and Joost Broekens and Aske Plaat and Catholijn M. Jonker},
  journal= {arXiv preprint arXiv:1805.09613},
  year   = {2018}
}
R2 v1 2026-06-23T02:07:02.140Z