English

Action Space Shaping in Deep Reinforcement Learning

Artificial Intelligence 2020-05-27 v2

Abstract

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space from the game's original. This is to avoid trying "pointless" actions and to ease the implementation. Currently, this is mostly done based on intuition, with little systematic research supporting the design decisions. In this work, we aim to gain insight on these action space modifications by conducting extensive experiments in video-game environments. Our results show how domain-specific removal of actions and discretization of continuous actions can be crucial for successful learning. With these insights, we hope to ease the use of RL in new environments, by clarifying what action-spaces are easy to learn.

Keywords

Cite

@article{arxiv.2004.00980,
  title  = {Action Space Shaping in Deep Reinforcement Learning},
  author = {Anssi Kanervisto and Christian Scheller and Ville Hautamäki},
  journal= {arXiv preprint arXiv:2004.00980},
  year   = {2020}
}

Comments

To appear in IEEE Conference on Games 2020. Experiment code is available at https://github.com/Miffyli/rl-action-space-shaping

R2 v1 2026-06-23T14:36:43.704Z