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Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel…

Artificial Intelligence · Computer Science 2024-06-07 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Kristian Kersting

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

Social and Information Networks · Computer Science 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

Machine Learning · Computer Science 2022-05-18 Dejan Markovikj

Model merging allows combining the capabilities of existing models into a new one - post hoc, without additional training. This has made it increasingly popular thanks to its low cost and the availability of libraries that support merging…

Machine Learning · Computer Science 2025-08-25 Adrian Robert Minut , Tommaso Mencattini , Andrea Santilli , Donato Crisostomi , Emanuele Rodolà

The Game Reasoning Arena library provides a framework for evaluating the decision making abilities of large language models (LLMs) through strategic board games implemented in Google OpenSpiel library. The framework enables systematic…

Artificial Intelligence · Computer Science 2025-08-19 Lucia Cipolina-Kun , Marianna Nezhurina , Jenia Jitsev

The open source ALPS (Algorithms and Libraries for Physics Simulations) project provides a collection of physics libraries and applications, with a focus on simulations of lattice models and strongly correlated electron systems. The…

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other environments studied in most previous work, ours presents new…

In reinforcement learning, wrappers are universally used to transform the information that passes between a model and an environment. Despite their ubiquity, no library exists with reasonable implementations of all popular preprocessing…

Machine Learning · Computer Science 2021-11-17 J. K. Terry , Benjamin Black , Ananth Hari

Recent years have witnessed significant progress in reinforcement learning, especially with Zero-like paradigms, which have greatly boosted the generalization and reasoning abilities of large-scale language models. Nevertheless, existing…

Machine Learning · Computer Science 2026-03-24 Ruitong Li , Aisheng Mo , Guowei Su , Ru Zhang , Binjie Guo , Haohan Jiang , Xurong Lin , Hongyan Wei , Jie Li , Zhiyuan Qian , Zhuhao Zhang , Xiaoyuan Cheng

Model-free reinforcement learning methods such as the Proximal Policy Optimization algorithm (PPO) have successfully applied in complex decision-making problems such as Atari games. However, these methods suffer from high variances and high…

Machine Learning · Computer Science 2018-11-20 Feiyang Pan , Qingpeng Cai , An-Xiang Zeng , Chun-Xiang Pan , Qing Da , Hualin He , Qing He , Pingzhong Tang

Width-based planning has shown promising results on Atari 2600 games using pixel input, while using substantially fewer environment interactions than reinforcement learning. Recent width-based approaches have computed feature vectors for…

Artificial Intelligence · Computer Science 2022-03-22 Benjamin Ayton , Masataro Asai

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

Artificial Intelligence · Computer Science 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

We present ARctic Escape, a co-located augmented reality (AR) escape room designed to promote collaboration between dyads through play. While physical escape rooms provide groups with fun, social experiences, they require a gameplay venue,…

Human-Computer Interaction · Computer Science 2025-03-11 Theodore Knoll , Amna Liaqat , Andrés Monroy-Hernández

We present Ball-AR, an augmented reality (AR) game where two players in the same physical space attempt to hit each other with virtual dodgeballs overlaid on the physical world. Researchers have studied AR's potential for fostering…

Human-Computer Interaction · Computer Science 2023-11-14 Arnav Kumar , Andrés Monroy-Hernández

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

Human-Computer Interaction · Computer Science 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

Reinforcement learning (RL) agents need to explore their environments in order to learn optimal policies. In many environments and tasks, safety is of critical importance. The widespread use of simulators offers a number of advantages,…

Robotics · Computer Science 2024-03-01 Luka Kovač , Igor Farkaš

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

In this paper, we introduce d3rlpy, an open-sourced offline deep reinforcement learning (RL) library for Python. d3rlpy supports a set of offline deep RL algorithms as well as off-policy online algorithms via a fully documented…

Machine Learning · Computer Science 2022-12-06 Takuma Seno , Michita Imai

As demand drives systems to generalize to various domains and problems, the study of multitask, transfer and lifelong learning has become an increasingly important pursuit. In discrete domains, performance on the Atari game suite has…

Artificial Intelligence · Computer Science 2017-08-16 Peter Henderson , Wei-Di Chang , Florian Shkurti , Johanna Hansen , David Meger , Gregory Dudek
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