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Related papers: Towards Ultra-Low-Latency mmWave Wi-Fi for Multi-U…

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Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Contemporary Virtual Reality (VR) setups commonly consist of a Head-Mounted Display (HMD) tethered to a content-generating server. "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of…

Networking and Internet Architecture · Computer Science 2021-05-26 Jakob Struye , Filip Lemic , Jeroen Famaey

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly…

Networking and Internet Architecture · Computer Science 2025-01-15 Jakob Struye , Sam Van Damme , Nabeel Nisar Bhat , Arno Troch , Barend Van Liempd , Hany Assasa , Filip Lemic , Jeroen Famaey , Maria Torres Vega

Contemporary Virtual Reality (VR) setups often include an external source delivering content to a Head-Mounted Display (HMD). "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of delivering…

Networking and Internet Architecture · Computer Science 2025-01-15 Jakob Struye , Filip Lemic , Jeroen Famaey

Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…

Networking and Internet Architecture · Computer Science 2025-05-23 Nasim Alikhani , Abbas Mohammadi

Utilizing the mmWave band can potentially achieve the high data rate needed for realistic and seamless interaction within a virtual reality (VR) application. To this end, beamforming in both the access point (AP) and head-mounted display…

Signal Processing · Electrical Eng. & Systems 2024-12-05 Rizqi Hersyandika , Qing Wang , Yang Miao , Sofie Pollin

Millimeter-wave (mmWave) radar is widely used in vehicles for applications such as adaptive cruise control and collision avoidance. In this paper, we propose an IEEE 802.11ad-based radar for long-range radar (LRR) applications at the 60 GHz…

Information Theory · Computer Science 2017-02-21 Preeti Kumari , Junil Choi , Nuria Gonzalez-Prelcic , Robert W. Heath

Millimeter-wave (mmWave) with large spectrum available is considered as the most promising frequency band for future wireless communications. The IEEE 802.11ad and IEEE 802.11ay operating on 60 GHz mmWave are the two most expected wireless…

Networking and Internet Architecture · Computer Science 2018-03-22 Pei Zhou , Kaijun Cheng , Xiao Han , Xuming Fang , Yuguang Fang , Rong He , Yan Long , Yanping Liu

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…

Human-Computer Interaction · Computer Science 2019-03-21 Huanle Zhang , Ahmed Elmokashfi , Zhicheng Yang , Prasant Mohapatra

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

With the increasing demands in communication, Wi-Fi technology is advancing towards its next generation. As high-need applications like Virtual Reality (VR) and Augmented Reality (AR) emerge, the role of millimeter-wave (mmWave) technology…

Networking and Internet Architecture · Computer Science 2024-07-09 Xiaoqian Liu , Tingwei Chen , Yuhan Dong , Zhi Mao , Ming Gan , Xun Yang , Jianmin Lu

The wireless communications landscape is anticipated to offer new service levels following the introduction of the millimeter-wave (mmWave) spectrum to consumer electronics. With their broad bandwidths and corresponding multi-Gbps data…

Networking and Internet Architecture · Computer Science 2021-05-28 Alexander Marinšek , Liesbet Van der Perre

Using Millimeter-Wave (mmWave) wireless communications is often named as the prime enabler for mobile interactive Extended Reality (XR), as it offers multi-gigabit data rates at millisecond-range latency. To achieve this, mmWave nodes must…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hany Assasa , Barend Van Liempd , Arnout Diels , Jeroen Famaey

The millimeter-wave (mmWave) technology, recently standardized by IEEE 802.11ad, is emerging as an attractive alternative to the traditional 2.4/5GHz wireless systems, promising multi-Gigabit wireless throughput. However, the high…

Networking and Internet Architecture · Computer Science 2016-01-28 Swetank Kumar Saha , Viral Vijay Vira , Anuj Garg , Dimitrios Koutsonikolas

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

Recently, the millimeter wave (mmWave) band has been investigated as a means to support the foreseen extreme data rate demands of emerging automotive applications, which go beyond the capabilities of existing technologies for vehicular…

Networking and Internet Architecture · Computer Science 2018-07-05 Marco Giordani , Andrea Zanella , Takamasa Higuchi , Onur Altintas , Michele Zorzi

Achieving high-quality wireless interactive Extended Reality (XR) will require multi-gigabit throughput at extremely low latency. The Millimeter-Wave (mmWave) frequency bands, between 24 and 300GHz, can achieve such extreme performance.…

Networking and Internet Architecture · Computer Science 2025-01-15 Jakob Struye , Filip Lemic , Jeroen Famaey

The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…

Networking and Internet Architecture · Computer Science 2021-05-13 Zhuojia Gu , Hancheng Lu , Peilin Hong , Yongdong Zhang
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