Related papers: Reduction games, provability, and compactness
In this paper, we defined two new games - the mildly Menger game and the compact-clopen game. In a zero-dimensional space, the Menger game is equivalent to the mildly Menger game and the compact-open game is equivalent to the compact-clopen…
The game theoretic concepts of rationalizability and iterated dominance are closely related and provide characterizations of each other. Indeed, the equivalence between them implies that in a two player finite game, the remaining set of…
This paper introduces a notion of weak solution for the coupled system of master equations in mean field games with a major player. It extends the previously introduced notion of Lipschitz solutions in mean field games. By relying on a…
In this paper we provide two new semantics for proofs in the constructive modal logics CK and CD. The first semantics is given by extending the syntax of combinatorial proofs for propositional intuitionistic logic, in which proofs are…
Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…
We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…
We prove that the Cohesiveness Principle (COH) is $\Pi^1_1$ conservative over $RCA_0 + I\Sigma^0_n$ and over $RCA_0 + B\Sigma^0_n$ for all $n \geq 2$ by recursion-theoretic means. We first characterize COH over $RCA_0 + B\Sigma^0_2$ as a…
This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…
RSA exponent reduction and AES S-box inversion share a hidden commonality: both are governed by the same impartial combinatorial principle, which we call a Product-Congruence Game (PCG). A Product-Congruence Game tracks play via the modular…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
In this paper we first investigate zero-sum two-player stochastic differential games with reflection with the help of theory of Reflected Backward Stochastic Differential Equations (RBSDEs). We will establish the dynamic programming…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
We discuss some well-known compactness principles for uncountable structures of small regular sizes ($\omega_n$ for $2 \le n<\omega$, $\aleph_{\omega+1}$, $\aleph_{\omega^2+1}$, etc.), consistent from weakly compact (the size-restricted…
We show the equivalence between the existence of winning strategies for $G_{\delta \sigma}$ (also called $\Sigma^{0}_{3}$) games in Cantor or Baire space, and the existence of functions generalized-recursive in a higher type-2 functional.…
We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…
Characterizing the limit behavior -- that is, the attractors -- of learning dynamics is one of the most fundamental open questions in game theory. In recent work on this front, it was conjectured that the attractors of the replicator…
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…