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Identifying communities from temporal networks facilitates the understanding of potential dynamic relationships among entities, which has already received extensive applications. However, existing methods primarily rely on lower-order…

Social and Information Networks · Computer Science 2024-10-22 Huihui Yang , Chunxue Zhu , Longlong Lin , Pingpeng Yuan

Automatic optimization for tensor programs becomes increasingly important as we deploy deep learning in various environments, and efficient optimization relies on a rich search space and effective search. Most existing efforts adopt a…

Machine Learning · Computer Science 2022-10-11 Junru Shao , Xiyou Zhou , Siyuan Feng , Bohan Hou , Ruihang Lai , Hongyi Jin , Wuwei Lin , Masahiro Masuda , Cody Hao Yu , Tianqi Chen

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Intelligent interaction with the real world requires robotic agents to jointly reason over high-level plans and low-level controls. Task and motion planning (TAMP) addresses this by combining symbolic planning and continuous trajectory…

Robotics · Computer Science 2025-09-18 Denis Shcherba , Eckart Cobo-Briesewitz , Cornelius V. Braun , Marc Toussaint

In this paper, we develop a Topological Approximate Dynamic Programming (TADP) method for planningin stochastic systems modeled as Markov Decision Processesto maximize the probability of satisfying high-level systemspecifications expressed…

Optimization and Control · Mathematics 2020-08-04 Lening Li , Jie Fu

Among sub-optimal Multi-Agent Path Finding (MAPF) solvers, rule-based algorithms are particularly appealing since they are complete. Even in crowded scenarios, they allow finding a feasible solution that brings each agent to its target,…

Multiagent Systems · Computer Science 2024-10-11 Irene Saccani , Stefano Ardizzoni , Luca Consolini , Marco Locatelli

The single-track railway train timetabling problem (TTP) is an important and complex problem. This article proposes an integrated Monte Carlo Tree Search (MCTS) computing framework that combines heuristic methods, unsupervised learning…

Machine Learning · Computer Science 2023-11-03 Feiyu Yang

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

Artificial Intelligence · Computer Science 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

We consider manipulation problems in constrained and cluttered settings, which require several regrasps at unknown locations. We propose to inform an optimization-based task and motion planning (TAMP) solver with possible regrasp areas and…

Robotics · Computer Science 2025-07-17 Svetlana Levit , Marc Toussaint

Nowadays, the field of Artificial Intelligence in Computer Games (AI in Games) is going to be more alluring since computer games challenge many aspects of AI with a wide range of problems, particularly general problems. One of these kinds…

Modern day computing increasingly relies on specialization to satiate growing performance and efficiency requirements. A core challenge in designing such specialized hardware architectures is how to perform mapping space search, i.e.,…

Machine Learning · Computer Science 2021-03-03 Kartik Hegde , Po-An Tsai , Sitao Huang , Vikas Chandra , Angshuman Parashar , Christopher W. Fletcher

This paper introduces a multi-period inspector scheduling problem (MPISP), which is a new variant of the multi-trip vehicle routing problem with time windows (VRPTW). In the MPISP, each inspector is scheduled to perform a route in a given…

Artificial Intelligence · Computer Science 2014-09-19 Hu Qin , Zizhen Zhang , Yubin Xie , Andrew Lim

Monte Carlo Tree Search (MCTS) algorithms such as AlphaGo and MuZero have achieved superhuman performance in many challenging tasks. However, the computational complexity of MCTS-based algorithms is influenced by the size of the search…

Artificial Intelligence · Computer Science 2023-10-11 Yangqing Fu , Ming Sun , Buqing Nie , Yue Gao

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…

Computer Science and Game Theory · Computer Science 2011-02-09 David Auger

Autonomous mobile robots enable increased flexibility of manufacturing systems. The design and operating strategy of such a fleet of robots requires careful consideration of both fixed and operational costs. In this paper, a Monte-Carlo…

Systems and Control · Electrical Eng. & Systems 2024-03-05 T. M. J. T. Baltussen , M. Goutham , M. Menon , S. G. Garrow , M. Santillo , S. Stockar

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

This work proposes a variable neighbourhood search (FTS) that uses a fractal-based local search primarily designed for images. Searching for specific content in images is posed as an optimisation problem, where evidence elements are…

Image and Video Processing · Electrical Eng. & Systems 2026-05-22 Erick O. Rodrigues , Panos Liatsis , Luiz Satoru , Aura Conci

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi
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