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Recent works put much effort into tensor network structure search (TN-SS), aiming to select suitable tensor network (TN) structures, involving the TN-ranks, formats, and so on, for the decomposition or learning tasks. In this paper, we…
Expected-time mobile search (ETS) is a fundamental robotics task where a mobile sensor navigates an environment to minimize the expected time required to locate a hidden object. Global route optimization for ETS in static 2D continuous…
This first chapter intends to review and analyze the powerful new Harmony Search (HS) algorithm in the context of metaheuristic algorithms. I will first outline the fundamental steps of Harmony Search, and how it works. I then try to…
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…
Balancing exploration and exploitation has been an important problem in both game tree search and automated planning. However, while the problem has been extensively analyzed within the Multi-Armed Bandit (MAB) literature, the planning…
The increasing use of autonomous robot systems in hazardous environments underscores the need for efficient search and rescue operations. Despite significant advancements, existing literature on object search often falls short in overcoming…
Given an undirected graph with costs associated with each edge as well as each pair of edges, the quadratic minimum spanning tree problem (QMSTP) consists of determining a spanning tree of minimum total cost. This problem can be used to…
The paper describes the proposition and application of a local search metaheuristic for multi-objective optimization problems. It is based on two main principles of heuristic search, intensification through variable neighborhoods, and…
Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provide a platform for the examination of tree search algorithms.…
The Vortex Search (VS) algorithm is one of the recently proposed metaheuristic algorithms which was inspired from the vortical flow of the stirred fluids. Although the VS algorithm is shown to be a good candidate for the solution of certain…
In this paper, we consider the online computation of a strategy that aims at optimizing the expected average reward in a Markov decision process. The strategy is computed with a receding horizon and using Monte Carlo tree search (MCTS). We…
When looking for a solution, deterministic methods have the enormous advantage that they do find global optima. Unfortunately, they are very CPU-intensive, and are useless on untractable NP-hard problems that would require thousands of…
In this paper, we solve the arms exponential exploding issue in multivariate Multi-Armed Bandit (Multivariate-MAB) problem when the arm dimension hierarchy is considered. We propose a framework called path planning (TS-PP) which utilizes…
A dynamic graph algorithm is a data structure that supports edge insertions, deletions, and specific problem queries. While extensive research exists on dynamic algorithms for graph problems solvable in polynomial time, most of these…
The Set-Union Knapsack Problem (SUKP) and Budgeted Maximum Coverage Problem (BMCP) are two closely related variant problems of the popular knapsack problem. Given a set of weighted elements and a set of items with nonnegative values, where…
We present a scalable, high-performance algorithm that deterministically solves large-scale instances of the Traveling Salesman problem (in its asymmetric version, ATSP) to optimality using commercially available computing hardware. By…
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming…
Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…
Facility location problems (FLPs) are a family of optimisation problems with significant social impact. This class of problems has been the subject of study since the 1960s, with classical approaches including the Weber problem and the…
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching…