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We propose two one-pass streaming algorithms for the $\mathcal{NP}$-hard hypergraph matching problem. The first algorithm stores a small subset of potential matching edges in a stack using dual variables to select edges. It has an…

Data Structures and Algorithms · Computer Science 2025-07-09 Henrik Reinstädtler , S M Ferdous , Alex Pothen , Bora Uçar , Christian Schulz

The vertex cover problem is a famous combinatorial problem, and its complexity has been heavily studied. While a 2-approximation can be trivially obtained for it, researchers have not been able to approximate it better than 2-\textit{o}(1).…

Computational Complexity · Computer Science 2025-03-04 Majid Zohrehbandian

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

Computer Science and Game Theory · Computer Science 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…

Quantum Physics · Physics 2018-08-13 Kamil Khadiev , Dmitry Kravchenko

In the \textsc{Maximum Degree Contraction} problem, input is a graph $G$ on $n$ vertices, and integers $k, d$, and the objective is to check whether $G$ can be transformed into a graph of maximum degree at most $d$, using at most $k$ edge…

Data Structures and Algorithms · Computer Science 2020-09-25 Saket Saurabh , Prafullkumar Tale

We consider the problem of partitioning the set of vertices of a given unit disk graph (UDG) into a minimum number of cliques. The problem is NP-hard and various constant factor approximations are known, with the current best ratio of 3.…

Computational Geometry · Computer Science 2015-05-13 Imran A. Pirwani , Mohammad R. Salavatipour

We study the Maximum Independent Set (MIS) problem on general graphs within the framework of learning-augmented algorithms. The MIS problem is known to be NP-hard and is also NP-hard to approximate to within a factor of $n^{1-\delta}$ for…

Data Structures and Algorithms · Computer Science 2024-07-17 Vladimir Braverman , Prathamesh Dharangutte , Vihan Shah , Chen Wang

Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…

Data Structures and Algorithms · Computer Science 2013-10-02 Feng Pan , Aaron Schild

The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…

Data Structures and Algorithms · Computer Science 2014-11-06 Euiwoong Lee

Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$,…

Computer Science and Game Theory · Computer Science 2024-10-30 Ioannis Anagnostides , Tuomas Sandholm

We study the algorithmic problem of finding a large independent set in the Erd{\"o}s-R\'{e}nyi random graph $G(n,p)$. For constant $p$ and $b=1/(1-p)$, the largest independent set has size $2\log_b n$, while a simple greedy algorithm -…

Data Structures and Algorithms · Computer Science 2026-02-03 David Gamarnik , Eren C. Kızıldağ , Lutz Warnke

In the Minimum k-Union problem (MkU) we are given a set system with n sets and are asked to select k sets in order to minimize the size of their union. Despite being a very natural problem, it has received surprisingly little attention: the…

Data Structures and Algorithms · Computer Science 2016-11-24 Eden Chlamtáč , Michael Dinitz , Yury Makarychev

The vertex expansion of the graph is a fundamental graph parameter. Given a graph $G=(V,E)$ and a parameter $\delta \in (0,1/2]$, its $\delta$-Small-Set Vertex Expansion (SSVE) is defined as \[ \min_{S : |S| = \delta |V|}…

Data Structures and Algorithms · Computer Science 2023-11-29 Suprovat Ghoshal , Anand Louis

We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…

Computer Science and Game Theory · Computer Science 2011-11-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…

Partitioning a set of $n$ items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games.…

Computer Science and Game Theory · Computer Science 2025-03-11 Martin Bullinger , Vaggos Chatziafratis , Parnian Shahkar

We present a $(1+\frac{k}{k+2})$-approximation algorithm for the Maximum $k$-dependent Set problem on bipartite graphs for any $k\ge1$. For a graph with $n$ vertices and $m$ edges, the algorithm runs in $O(k m \sqrt{n})$ time and improves…

Combinatorics · Mathematics 2021-10-07 Seyedmohammadhossein Hosseinian , Sergiy Butenko

For any $\varepsilon > 0$, we give a polynomial-time $n^\varepsilon$-approximation algorithm for Max Independent Set in graphs of bounded twin-width given with an $O(1)$-sequence. This result is derived from the following time-approximation…

Data Structures and Algorithms · Computer Science 2022-09-27 Pierre Bergé , Édouard Bonnet , Hugues Déprés , Rémi Watrigant

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…

Combinatorics · Mathematics 2023-10-27 Calum MacRury , Erlang Surya
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