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We propose two one-pass streaming algorithms for the $\mathcal{NP}$-hard hypergraph matching problem. The first algorithm stores a small subset of potential matching edges in a stack using dual variables to select edges. It has an…
The vertex cover problem is a famous combinatorial problem, and its complexity has been heavily studied. While a 2-approximation can be trivially obtained for it, researchers have not been able to approximate it better than 2-\textit{o}(1).…
We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…
We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…
In the \textsc{Maximum Degree Contraction} problem, input is a graph $G$ on $n$ vertices, and integers $k, d$, and the objective is to check whether $G$ can be transformed into a graph of maximum degree at most $d$, using at most $k$ edge…
We consider the problem of partitioning the set of vertices of a given unit disk graph (UDG) into a minimum number of cliques. The problem is NP-hard and various constant factor approximations are known, with the current best ratio of 3.…
We study the Maximum Independent Set (MIS) problem on general graphs within the framework of learning-augmented algorithms. The MIS problem is known to be NP-hard and is also NP-hard to approximate to within a factor of $n^{1-\delta}$ for…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…
Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$,…
We study the algorithmic problem of finding a large independent set in the Erd{\"o}s-R\'{e}nyi random graph $G(n,p)$. For constant $p$ and $b=1/(1-p)$, the largest independent set has size $2\log_b n$, while a simple greedy algorithm -…
In the Minimum k-Union problem (MkU) we are given a set system with n sets and are asked to select k sets in order to minimize the size of their union. Despite being a very natural problem, it has received surprisingly little attention: the…
The vertex expansion of the graph is a fundamental graph parameter. Given a graph $G=(V,E)$ and a parameter $\delta \in (0,1/2]$, its $\delta$-Small-Set Vertex Expansion (SSVE) is defined as \[ \min_{S : |S| = \delta |V|}…
We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
Partitioning a set of $n$ items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games.…
We present a $(1+\frac{k}{k+2})$-approximation algorithm for the Maximum $k$-dependent Set problem on bipartite graphs for any $k\ge1$. For a graph with $n$ vertices and $m$ edges, the algorithm runs in $O(k m \sqrt{n})$ time and improves…
For any $\varepsilon > 0$, we give a polynomial-time $n^\varepsilon$-approximation algorithm for Max Independent Set in graphs of bounded twin-width given with an $O(1)$-sequence. This result is derived from the following time-approximation…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…