Welfare Approximation in Additively Separable Hedonic Games
Abstract
Partitioning a set of items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of is NP-hard, even for severely restricted weights. However, we can obtain a randomized -approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erd\H{o}s-R\'{e}nyi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.
Cite
@article{arxiv.2503.06017,
title = {Welfare Approximation in Additively Separable Hedonic Games},
author = {Martin Bullinger and Vaggos Chatziafratis and Parnian Shahkar},
journal= {arXiv preprint arXiv:2503.06017},
year = {2025}
}
Comments
Appears in: Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025)