English

Welfare Approximation in Additively Separable Hedonic Games

Computer Science and Game Theory 2025-03-11 v1 Data Structures and Algorithms

Abstract

Partitioning a set of nn items or agents while maximizing the value of the partition is a fundamental algorithmic task. We study this problem in the specific setting of maximizing social welfare in additively separable hedonic games. Unfortunately, this task faces strong computational boundaries: Extending previous results, we show that approximating welfare by a factor of n1ϵn^{1-\epsilon} is NP-hard, even for severely restricted weights. However, we can obtain a randomized logn\log n-approximation on instances for which the sum of input valuations is nonnegative. Finally, we study two stochastic models of aversion-to-enemies games, where the weights are derived from Erd\H{o}s-R\'{e}nyi or multipartite graphs. We obtain constant-factor and logarithmic-factor approximations with high probability.

Keywords

Cite

@article{arxiv.2503.06017,
  title  = {Welfare Approximation in Additively Separable Hedonic Games},
  author = {Martin Bullinger and Vaggos Chatziafratis and Parnian Shahkar},
  journal= {arXiv preprint arXiv:2503.06017},
  year   = {2025}
}

Comments

Appears in: Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025)

R2 v1 2026-06-28T22:11:48.352Z