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We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming…

Computer Science and Game Theory · Computer Science 2024-06-05 Binghui Peng , Aviad Rubinstein

We study quantum algorithms for approximating Lasserre's hierarchy values for polynomial optimization. Let $f,g_1,\ldots,g_m$ be real polynomials in $n$ variables and $f^\star$ the infimum of $f$ over the semialgebraic set $S(g)=\{x:…

Quantum Physics · Physics 2025-11-19 Daniel Stilck França , Ngoc Hoang Anh Mai

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

We present a classical algorithm that, for any 3D geometrically-local, polylogarithmic-depth quantum circuit $C$ acting on $n$ qubits, and any bit string $x\in\{0,1\}^n$, can compute the quantity $|< x |C|0^{\otimes n}>|^2$ to within any…

Quantum Physics · Physics 2021-06-08 Nolan J. Coble , Matthew Coudron

Quadratic Programming (QP) is the well-studied problem of maximizing over {-1,1} values the quadratic form \sum_{i \ne j} a_{ij} x_i x_j. QP captures many known combinatorial optimization problems, and assuming the unique games conjecture,…

Computational Complexity · Computer Science 2015-03-17 Aditya Bhaskara , Moses Charikar , Rajsekar Manokaran , Aravindan Vijayaraghavan

We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically…

Computer Science and Game Theory · Computer Science 2019-08-20 Thomas Colcombet , Marcin Jurdziński , Ranko Lazić , Sylvain Schmitz

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

Computer Science and Game Theory · Computer Science 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…

Machine Learning · Computer Science 2019-08-30 Aaron Sidford , Mengdi Wang , Lin F. Yang , Yinyu Ye

Quantum error correction code discovery has relied on algebraic constructions with predetermined structure or computational search lacking mechanistic interpretability. We introduce a game-theoretic framework recasting code optimization as…

Quantum Physics · Physics 2026-05-28 Rubén Darío Guerrero

The future progress of semi-device independent quantum information science depends crucially on our ability to bound the strength of the nonlocal correlations achievable with finite dimensional quantum resources. In this work, we…

Quantum Physics · Physics 2014-02-05 Miguel Navascues , Gonzalo de la Torre , Tamas Vertesi

We demonstrate a quasipolynomial-time deterministic approximation algorithm for the partition function of a Gibbs point process interacting via a finite-range stable potential. This result holds for all activities $\lambda$ for which the…

Data Structures and Algorithms · Computer Science 2023-05-24 Matthew Jenssen , Marcus Michelen , Mohan Ravichandran

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods. We are able to achieve speed-ups for both dense and sparse payoff matrices at the cost…

Quantum Physics · Physics 2019-04-08 Joran van Apeldoorn , András Gilyén

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…

Computer Science and Game Theory · Computer Science 2025-10-01 Sam Ganzfried

Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…

Computer Science and Game Theory · Computer Science 2022-11-09 Ioannis Caragiannis , Zhile Jiang

We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…

Computational Complexity · Computer Science 2015-08-10 Rajeev Kohli , Ramesh Krishnamurti

Semidefinite programs are convex optimisation problems involving a linear objective function and a domain of positive semidefinite matrices. Over the last two decades, they have become an indispensable tool in quantum information science.…

Quantum Physics · Physics 2024-12-17 Armin Tavakoli , Alejandro Pozas-Kerstjens , Peter Brown , Mateus Araújo

We present an algorithm for approximating semidefinite programs with running time that is sublinear in the number of entries in the semidefinite instance. We also present lower bounds that show our algorithm to have a nearly optimal running…

Optimization and Control · Mathematics 2012-08-28 Dan Garber , Elad Hazan

We describe how to approximate, in quasi-polynomial time, the largest independent set of polygons, in a given set of polygons. Our algorithm works by extending the result of Adamaszek and Wiese \cite{aw-asmwi-13, aw-qmwis-14} to polygons of…

Computational Geometry · Computer Science 2013-12-06 Sariel Har-Peled