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We study a class of projective transformations of spectraplexes associated with self-dual cones and, on this basis, propose a polynomial-time algorithm for convex feasibility problems with positive definite constraints. At each iteration of…

Optimization and Control · Mathematics 2025-06-19 Sergei Chubanov

We revisit the approaches to the solution of parity games based on progress measures and show how the notion of quasi dominions can be integrated with those approaches. The idea is that, while progress measure based techniques typically…

Logic in Computer Science · Computer Science 2021-11-10 Massimo Benerecetti , Daniele Dell'Erba , Marco Faella , Fabio Mogavero

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

We present a series of almost settled inapproximability results for three fundamental problems. The first in our series is the subexponential-time inapproximability of the maximum independent set problem, a question studied in the area of…

Computational Complexity · Computer Science 2013-08-20 Parinya Chalermsook , Bundit Laekhanukit , Danupon Nanongkai

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

Computer Science and Game Theory · Computer Science 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

We design a Quasi-Polynomial time deterministic approximation algorithm for computing the integral of a multi-dimensional separable function, supported by some underlying hyper-graph structure, appropriately defined. Equivalently, our…

Data Structures and Algorithms · Computer Science 2024-02-14 David Gamarnik , Devin Smedira

We establish a polynomial-time approximation algorithm for partition functions of quantum spin models at high temperature. Our algorithm is based on the quantum cluster expansion of Neto\v{c}n\'y and Redig and the cluster expansion approach…

Data Structures and Algorithms · Computer Science 2021-02-02 Ryan L. Mann , Tyler Helmuth

We initiate a systematic study of pseudo-deterministic quantum algorithms. These are quantum algorithms that, for any input, output a canonical solution with high probability. Focusing on the query complexity model, our main contributions…

Quantum Physics · Physics 2026-02-20 Hugo Aaronson , Tom Gur , Jiawei Li

Parametric Timed Games (PTG) are an extension of the model of Timed Automata. They allow for the verification and synthesis of real-time systems, reactive to their environmeand depending on adjustable parameters. Given a PTG and a…

Formal Languages and Automata Theory · Computer Science 2024-01-23 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

This thesis studies three topics in quantum computation and information: The approximability of quantum problems, quantum proof systems, and non-classical correlations in quantum systems. In the first area, we demonstrate a polynomial-time…

Quantum Physics · Physics 2013-01-15 Sevag Gharibian

For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communication (Forges 1986) and certification (Forges & Koessler…

Computer Science and Game Theory · Computer Science 2022-12-02 Brian Hu Zhang , Tuomas Sandholm

In this paper, we aim to design a distributed approximate algorithm for seeking Nash equilibria of an aggregative game. Due to the local set constraints of each player, projectionbased algorithms have been widely employed for solving such…

Optimization and Control · Mathematics 2021-08-30 Gehui Xu , Guanpu Chen , Hongsheng Qi , Yiguang Hong

We introduce and study a new model of interactive proofs: AM(k), or Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known MIP, here the assumption is that each Merlin receives an independent random challenge from…

Computational Complexity · Computer Science 2014-01-28 Scott Aaronson , Russell Impagliazzo , Dana Moshkovitz

We present a parallel approximation algorithm for a class of mixed packing and covering semidefinite programs which generalize on the class of positive semidefinite programs as considered by Jain and Yao [2011]. As a corollary we get a…

Data Structures and Algorithms · Computer Science 2012-01-31 Rahul Jain , Penghui Yao

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

In seeking out an algorithm to test out the capability of the IBM Quantum Experience quantum computer, we were given a review paper covering various algorithms for solving the subset-sum problem, including both classical and quantum…

Emerging Technologies · Computer Science 2019-12-09 David Gunter , Toks Adedoyin

We design an efficient data structure for computing a suitably defined approximate depth of any query point in the arrangement $\mathcal{A}(S)$ of a collection $S$ of $n$ halfplanes or triangles in the plane or of halfspaces or simplices in…

Computational Geometry · Computer Science 2020-06-23 Dror Aiger , Haim Kaplan , Micha Sharir

We present a quantum algorithm for approximating maximum independent sets of a graph based on quantum non-Abelian adiabatic mixing in the sub-Hilbert space of degenerate ground states, which generates quantum annealing in a secondary…

Quantum Physics · Physics 2021-03-05 Hongye Yu , Frank Wilczek , Biao Wu

We describe the first strongly subquadratic time algorithm with subexponential approximation ratio for approximately computing the Fr\'echet distance between two polygonal chains. Specifically, let $P$ and $Q$ be two polygonal chains with…

Computational Geometry · Computer Science 2021-03-30 Connor Colombe , Kyle Fox

Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…

Quantum Physics · Physics 2026-05-25 Sarah Chehade , Andrea Delgado , Elaine Wong
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