Related papers: On the Graceful Game
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
A labelling of a graph is an assignment of labels to its vertex or edge sets (or both), subject to certain conditions, a well established concept. A labelling of a graph G of order n is termed a numbering when the set of integers {1,...,n}…
An antimagic labeling of a graph $G$ with $m$ edges is a bijection from $E(G)$ to $\{1,2,\ldots,m\}$ such that for all vertices $u$ and $v$, the sum of labels on edges incident to $u$ differs from that for edges incident to $v$. Hartsfield…
An \emph{antimagic labeling} of a finite undirected simple graph with $m$ edges and $n$ vertices is a bijection from the set of edges to the integers $1,...,m$ such that all $n$ vertex sums are pairwise distinct, where a vertex sum is the…
This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph $G$ with a not necessarily proper $2$-coloring of $V(G)$, the Digraph Placement game…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…
Since Sedl\'{a}$\breve{\mbox{c}}$ek introduced the notion of magic labeling of a graph in 1963, a variety of magic labelings of a graph have been defined and studied. In this paper, we study consecutive edge magic labelings of a connected…
Indicated coloring is a graph coloring game in which two players collectively color the vertices of a graph in the following way. In each round the first player (Ann) selects a vertex, and then the second player (Ben) colors it properly,…
Let $G$ be a graph with vertex set $V(G)$ and edge set $E(G)$, and $f$ be a 0-1 labeling of $E(G)$ so that the absolute difference in the number of edges labeled 1 and 0 is no more than one. Call such a labeling $f$ \emph{edge-friendly}. We…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the remaining vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
We study "positive" graphs that have a nonnegative homomorphism number into every edge-weighted graph (where the edgeweights may be negative). We conjecture that all positive graphs can be obtained by taking two copies of an arbitrary…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Consider an order $n$ abelian group $G$ and a tree $T$ on $n$ vertices. When is it possible to (bijectively) label $V(T)$ by $G$ so that along all edges $xy$ of $T$, the sums $x+y$ are distinct? This problem can be traced back to the work…