Related papers: On the Graceful Game
Let $\gamma_g(G)$ and $\gamma_{tg}(G)$ be the game domination number and the total game domination number of a graph $G$, respectively. Then $G$ is $\gamma_g$-perfect (resp. $\gamma_{tg}$-perfect), if every induced subgraph $F$ of $G$…
To apportion a complex matrix means to apply a similarity so that all entries of the resulting matrix have the same magnitude. We initiate the study of apportionment, both by unitary matrix similarity and general matrix similarity. There…
A $(0,1)$-labeling of a set is said to be friendly if the number of elements of the set labeled 0 and the number labeled 1 differ by at most 1. Let $g$ be a labeling of the edge set of a graph that is induced by a labeling $f$ of the vertex…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G)…
The topic of $m$-magic labeling is discussed in this article. The application of these problem is applied to path anti fuzzy and path anti fuzzy bipolar. Anti fuzzy and anti fuzzy bipolar graphs are new concepts of fuzzy graphs. This…
We settle affirmatively a conjecture posed in [S. M. Hegde, Set colorings of graphs, European Journal of Combinatorics 30 (4) (2009), 986--995]: If some subsets of a set X are assigned injectively to all vertices of a complete bipartite…
In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…
A graph is distance magic if it admits a bijective labeling of its vertices by integers from $1$ up to the order of the graph in such a way that the sum of the labels of all the neighbors of a vertex is independent of a given vertex. We…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
We prove the existence of infinite classes of cyclic G-decompositions of the complete multipartite graph, G being a caterpillar, a hairy cycle or a cycle. All the results are obtained by the construction of d-divisible $\alpha$-labelings of…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
An antimagic labeling a connected graph $G$ is a bijection from the set of edges $E(G)$ to $\{1,2,\dots,|E(G)|\}$ such that all vertex sums are pairwise distinct, where the vertex sum at vertex $v$ is the sum of the labels assigned to edges…
Let $G=(V(G),E(G))$ be a simple, finite and undirected graph of order $p$ and size $q$. For $k\ge 1$, a bijection $f: V(G)\cup E(G) \to \{k, k+1, k+2, \ldots, k+p+q-1\}$ such that $f(uv)= |f(u) - f(v)|$ for every edge $uv\in E(G)$ is said…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
The Game of Cycles is a two-player impartial mathematical game, introduced by Francis Su in his book Mathematics for Human Flourishing (2020). The game is played on simple planar graphs in which players take turns marking edges using a…
We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…
In 2021, Adam Zsolt Wagner proposed an approach to disprove conjectures in graph theory using Reinforcement Learning (RL). Wagner's idea can be framed as follows: consider a conjecture, such as a certain quantity f(G) < 0 for every graph G;…