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Related papers: RigNet: Neural Rigging for Articulated Characters

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With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Chaoyue Song , Jianfeng Zhang , Xiu Li , Fan Yang , Yiwen Chen , Zhongcong Xu , Jun Hao Liew , Xiaoyang Guo , Fayao Liu , Jiashi Feng , Guosheng Lin

Human motion prediction aims to predict future 3D skeletal sequences by giving a limited human motion as inputs. Two popular methods, recurrent neural networks and feed-forward deep networks, are able to predict rough motion trend, but…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Xianjin Chao , Yanrui Bin , Wenqing Chu , Xuan Cao , Yanhao Ge , Chengjie Wang , Jilin Li , Feiyue Huang , Howard Leung

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Yeonsoo Choi , Inyup Lee , Sihun Cha , Seonghyeon Kim , Sunjin Jung , Junyong Noh

A dominant paradigm for learning-based approaches in computer vision is training generic models, such as ResNet for image recognition, or I3D for video understanding, on large datasets and allowing them to discover the optimal…

Computer Vision and Pattern Recognition · Computer Science 2019-06-06 Yubo Zhang , Pavel Tokmakov , Martial Hebert , Cordelia Schmid

Lagrangian and Hamiltonian neural networks (LNNs and HNNs, respectively) encode strong inductive biases that allow them to outperform other models of physical systems significantly. However, these models have, thus far, mostly been limited…

Machine Learning · Computer Science 2022-11-14 Ravinder Bhattoo , Sayan Ranu , N. M. Anoop Krishnan

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Zhouyingcheng Liao , Jimei Yang , Jun Saito , Gerard Pons-Moll , Yang Zhou

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-08 Aseem Behl , Despoina Paschalidou , Simon Donné , Andreas Geiger

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Mesh-based simulations are central to modeling complex physical systems in many disciplines across science and engineering. Mesh representations support powerful numerical integration methods and their resolution can be adapted to strike…

Machine Learning · Computer Science 2021-06-21 Tobias Pfaff , Meire Fortunato , Alvaro Sanchez-Gonzalez , Peter W. Battaglia

This study presents a rigid-deformation decomposition framework for vehicle collision dynamics that mitigates the spectral bias of implicit neural representations, that is, coordinate-based neural networks that directly map spatio-temporal…

Computational Engineering, Finance, and Science · Computer Science 2025-12-18 Sanghyuk Kim , Minsik Seo , Sunwoong Yang , Namwoo Kang

The automatic extraction of animal \reb{3D} pose from images without markers is of interest in a range of scientific fields. Most work to date predicts animal pose from RGB images, based on 2D labelling of joint positions. However, due to…

Computer Vision and Pattern Recognition · Computer Science 2020-04-17 Sinead Kearney , Wenbin Li , Martin Parsons , Kwang In Kim , Darren Cosker

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Understanding the relation between anatomy andgait is key to successful predictive gait simulation. Inthis paper, we present Generative GaitNet, which isa novel network architecture based on deep reinforce-ment learning for controlling a…

Graphics · Computer Science 2022-01-31 Jungnam Park , Sehee Min , Phil Sik Chang , Jaedong Lee , Moonseok Park , Jehee Lee

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely…

We propose a structured prediction architecture, which exploits the local generic features extracted by Convolutional Neural Networks and the capacity of Recurrent Neural Networks (RNN) to retrieve distant dependencies. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2016-05-25 Francesco Visin , Marco Ciccone , Adriana Romero , Kyle Kastner , Kyunghyun Cho , Yoshua Bengio , Matteo Matteucci , Aaron Courville

We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Zerong Zheng , Xiaochen Zhao , Hongwen Zhang , Boning Liu , Yebin Liu

Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presence of local minima due to the non-convexity of registration…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Guangzhao He , Yuxi Xiao , Zhen Xu , Xiaowei Zhou , Sida Peng

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu
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