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Related papers: RigNet: Neural Rigging for Articulated Characters

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We present a neural network approach to transfer the motion from a single image of an articulated object to a rest-state (i.e., unarticulated) 3D model. Our network learns to predict the object's pose, part segmentation, and corresponding…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Jasmine Collins , Anqi Liang , Jitendra Malik , Hao Zhang , Frédéric Devernay

Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the…

Robotics · Computer Science 2026-02-04 Anmol Gupta , Weiwei Gu , Omkar Patil , Jun Ki Lee , Nakul Gopalan

Understanding and predicting articulated actions is important in robot learning. However, common architectures such as MLPs and Transformers lack inductive biases that reflect the underlying kinematic structure of articulated systems. To…

Robotics · Computer Science 2026-04-23 Jialiang Zhang , Haoran Geng , Yang You , Congyue Deng , Pieter Abbeel , Jitendra Malik , Leonidas Guibas

Drawing is a fun and intuitive way to create a character, accessible even to small children. However, animating 2D figure drawings is a much more challenging task, requiring specialized tools and skills. Bringing 2D figures to 3D so they…

Graphics · Computer Science 2025-02-26 Harrison Jesse Smith , Nicky He , Yuting Ye

We present a novel learning method to predict the cloth deformation for skeleton-based characters with a two-stream network. The characters processed in our approach are not limited to humans, and can be other skeletal-based representations…

Graphics · Computer Science 2023-05-31 Yudi Li , Min Tang , Yun Yang , Ruofeng Tong , Shuangcai Yang , Yao Li , Bailin An , Qilong Kou

The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Amit Raj , Julian Tanke , James Hays , Minh Vo , Carsten Stoll , Christoph Lassner

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

We present a differentiable simulation architecture for articulated rigid-body dynamics that enables the augmentation of analytical models with neural networks at any point of the computation. Through gradient-based optimization,…

Robotics · Computer Science 2020-07-14 Eric Heiden , David Millard , Erwin Coumans , Gaurav S. Sukhatme

This study investigates the application of deep residual networks for predicting the dynamics of interacting three-dimensional rigid bodies. We present a framework combining a 3D physics simulator implemented in C++ with a deep learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Abiodun Finbarrs Oketunji

This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skeletal…

Computer Vision and Pattern Recognition · Computer Science 2016-12-05 Yu Zhang , Chi Xu , Li Cheng

Neural Representations have recently been shown to effectively reconstruct a wide range of signals from 3D meshes and shapes to images and videos. We show that, when adapted correctly, neural representations can be used to directly…

Machine Learning · Computer Science 2023-04-24 Maor Ashkenazi , Zohar Rimon , Ron Vainshtein , Shir Levi , Elad Richardson , Pinchas Mintz , Eran Treister

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

We present HIPNet, a neural implicit pose network trained on multiple subjects across many poses. HIPNet can disentangle subject-specific details from pose-specific details, effectively enabling us to retarget motion from one subject to…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Sourav Biswas , Kangxue Yin , Maria Shugrina , Sanja Fidler , Sameh Khamis

To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and…

Graphics · Computer Science 2020-08-19 Steven L. Song , Weiqi Shi , Michael Reed

Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

Constructing high-quality character image datasets is challenging because real-world images are often affected by image degradation. There are limitations when applying current image restoration methods to such real-world character images,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Daqian Shi , Xiaolei Diao , Hao Tang , Xiaomin Li , Hao Xing , Hao Xu

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…

Robotics · Computer Science 2022-09-13 Eric Heiden , Ziang Liu , Vibhav Vineet , Erwin Coumans , Gaurav S. Sukhatme

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng