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Related papers: RigNet: Neural Rigging for Articulated Characters

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Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a standard skeleton…

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Jiapeng Tang , Xiaoguang Han , Junyi Pan , Kui Jia , Xin Tong

We investigate how a residual network can learn to predict the dynamics of interacting shapes purely as an image-to-image regression task. With a simple 2d physics simulator, we generate short sequences composed of rectangles put in motion…

Computer Vision and Pattern Recognition · Computer Science 2016-11-28 François Fleuret

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Helge Rhodin , Nadia Robertini , Dan Casas , Christian Richardt , Hans-Peter Seidel , Christian Theobalt

We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video.While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Mingyi Shi , Kfir Aberman , Andreas Aristidou , Taku Komura , Dani Lischinski , Daniel Cohen-Or , Baoquan Chen

We propose an approach to predict the 3D shape and pose for the objects present in a scene. Existing learning based methods that pursue this goal make independent predictions per object, and do not leverage the relationships amongst them.…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Nilesh Kulkarni , Ishan Misra , Shubham Tulsiani , Abhinav Gupta

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Igor Santesteban , Miguel A. Otaduy , Dan Casas

Recent work in reinforcement learning has shown that incorporating structural priors for articulated robots, such as link connectivity, into policy networks improves learning efficiency. However, dynamics properties, despite their…

Robotics · Computer Science 2026-03-24 Sangwoo Shin , Kunzhao Ren , Xiaobin Xiong , Josiah P. Hanna

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…

Graphics · Computer Science 2020-08-25 Jingying Liu , Binyuan Hui , Kun Li , Yunke Liu , Yu-Kun Lai , Yuxiang Zhang , Yebin Liu , Jingyu Yang

General skinning techniques aim to deform the surface of an articulated model following the pose change of a skeleton. Their rapidity makes them ideal tools for real-time animation purposes. However, popular skinning algorithms are simple,…

Computational Geometry · Computer Science 2021-06-08 Tong Fu , Raphaëlle Chaine , Julie Digne

This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Jiapeng Tang , Xiaoguang Han , Mingkui Tan , Xin Tong , Kui Jia

Harmonizing the analysis of data, especially of 3-D image volumes, consisting of different number of slices and annotated per volume, is a significant problem in training and using deep neural networks in various applications, including…

Image and Video Processing · Electrical Eng. & Systems 2023-03-03 Dimitrios Kollias , Anastasios Arsenos , Stefanos Kollias

The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions. Robustness requires a large training set of in-the-wild images, which by construction,…

Computer Vision and Pattern Recognition · Computer Science 2019-05-17 Soubhik Sanyal , Timo Bolkart , Haiwen Feng , Michael J. Black

We introduce SE3-Nets, which are deep neural networks designed to model and learn rigid body motion from raw point cloud data. Based only on sequences of depth images along with action vectors and point wise data associations, SE3-Nets…

Machine Learning · Computer Science 2017-04-03 Arunkumar Byravan , Dieter Fox

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Engineering simulations for analysis of structural and fluid systems require information of contacts between various 3-D surfaces of the geometry to accurately model the physics between them. In machine learning applications, 3-D surfaces…

Machine Learning · Computer Science 2021-03-23 Rishikesh Ranade , Jay Pathak

Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Yidi Shao , Chen Change Loy , Bo Dai

Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

Graphics · Computer Science 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

Most deep pose estimation methods need to be trained for specific object instances or categories. In this work we propose a completely generic deep pose estimation approach, which does not require the network to have been trained on…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Yang Xiao , Xuchong Qiu , Pierre-Alain Langlois , Mathieu Aubry , Renaud Marlet