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Related papers: RigNet: Neural Rigging for Articulated Characters

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We propose Deep-Motion-Net: an end-to-end graph neural network (GNN) architecture that enables 3D (volumetric) organ shape reconstruction from a single in-treatment kV planar X-ray image acquired at any arbitrary projection angle.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Isuru Wijesinghe , Michael Nix , Arezoo Zakeri , Alireza Hokmabadi , Bashar Al-Qaisieh , Ali Gooya , Zeike A. Taylor

As deep neural networks (DNNs) are increasingly deployed on edge devices, optimizing models for constrained computational resources is critical. Existing auto-pruning methods face challenges due to the diversity of DNN models, various…

Artificial Intelligence · Computer Science 2026-04-21 Lixian Jing , Jianpeng Qi , Junyu Dong , Yanwei Yu

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…

Robotics · Computer Science 2024-09-17 Stanley Lewis , Tom Gao , Odest Chadwicke Jenkins

Animals ranging from rats to humans can demonstrate cognitive map capabilities. We evolved weights in a biologically plausible recurrent neural network (RNN) using an evolutionary algorithm to replicate the behavior and neural activity…

Neural and Evolutionary Computing · Computer Science 2021-02-26 Xinyun Zou , Eric O. Scott , Alexander B. Johnson , Kexin Chen , Douglas A. Nitz , Kenneth A. De Jong , Jeffrey L. Krichmar

Robotic grasping, the ability of robots to reliably secure and manipulate objects of varying shapes, sizes and orientations, is a complex task that requires precise perception and control. Deep neural networks have shown remarkable success…

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remains a labor-intensive manual process. Existing automated…

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following…

Computer Vision and Pattern Recognition · Computer Science 2017-05-09 Julieta Martinez , Michael J. Black , Javier Romero

Surgery monitoring in Mixed Reality (MR) environments has recently received substantial focus due to its importance in image-based decisions, skill assessment, and robot-assisted surgery. Tracking hands and articulated surgical instruments…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Ahmed Tawfik Aboukhadra , Nadia Robertini , Jameel Malik , Ahmed Elhayek , Gerd Reis , Didier Stricker

We present a computational design system that assists users to model, optimize, and fabricate quad-robots with soft skins.Our system addresses the challenging task of predicting their physical behavior by fully integrating the multibody…

Graphics · Computer Science 2019-07-02 Xudong Feng , Jiafeng Liu , Huamin Wang , Yin Yang , Hujun Bao , Bernd Bickel , Weiwei Xu

Neural Network is a powerful Machine Learning tool that shows outstanding performance in Computer Vision, Natural Language Processing, and Artificial Intelligence. In particular, recently proposed ResNet architecture and its modifications…

Machine Learning · Statistics 2018-11-13 Iurii Kemaev , Daniil Polykovskiy , Dmitry Vetrov

Rig inversion is the problem of creating a method that can find the rig parameter vector that best approximates a given input mesh. In this paper we propose to solve this problem by first obtaining a differentiable rig function by training…

Graphics · Computer Science 2023-01-24 Mathieu Marquis Bolduc , Hau Nghiep Phan

The motion analysis of human skeletons is crucial for human action recognition, which is one of the most active topics in computer vision. In this paper, we propose a fully end-to-end action-attending graphic neural network (A$^2$GNN) for…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 Chaolong Li , Zhen Cui , Wenming Zheng , Chunyan Xu , Rongrong Ji , Jian Yang

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 ShahRukh Athar , Zexiang Xu , Kalyan Sunkavalli , Eli Shechtman , Zhixin Shu

Interactive autonomous applications require robustness of the perception engine to artifacts in unconstrained videos. In this paper, we examine the effect of camera motion on the task of action detection. We develop a novel ranking method…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Burhan A. Mudassar , Sho Ko , Maojingjing Li , Priyabrata Saha , Saibal Mukhopadhyay

There has been a surge of recent interest in Machine Learning (ML), particularly Deep Neural Network (DNN)-based models, to decode muscle activities from surface Electromyography (sEMG) signals for myoelectric control of neurorobotic…

Machine Learning · Computer Science 2021-09-28 Elahe Rahimian , Soheil Zabihi , Amir Asif , Dario Farina , S. Farokh Atashzar , Arash Mohammadi

We present new algorithms for adaptively learning artificial neural networks. Our algorithms (AdaNet) adaptively learn both the structure of the network and its weights. They are based on a solid theoretical analysis, including…

Machine Learning · Computer Science 2017-03-01 Corinna Cortes , Xavi Gonzalvo , Vitaly Kuznetsov , Mehryar Mohri , Scott Yang

We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Maosen Li , Siheng Chen , Yangheng Zhao , Ya Zhang , Yanfeng Wang , Qi Tian

This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Jingshun Huang , Haitao Lin , Tianyu Wang , Yanwei Fu , Xiangyang Xue , Yi Zhu

Rigid body interactions are fundamental to numerous scientific disciplines, but remain challenging to simulate due to their abrupt nonlinear nature and sensitivity to complex, often unknown environmental factors. These challenges call for…

Machine Learning · Computer Science 2025-07-28 Amaury Wei , Olga Fink
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