English

Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution

Graphics 2024-09-20 v3 Artificial Intelligence

Abstract

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (26x element count in our examples) and accurate physical modeling. Our approach is rooted in our ability to construct - via simulation - a training set of paired frames, from the low- and high-resolution simulators respectively, that are in semantic correspondence with each other. We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators. Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to be provided as input, other than the result of the real-time simulation. We evaluate the efficacy of our pipeline on a variety of expressive performances and provide comparisons and ablation experiments for plausible variations and alternatives to our proposed scheme.

Keywords

Cite

@article{arxiv.2305.03216,
  title  = {Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution},
  author = {Hyojoon Park and Sangeetha Grama Srinivasan and Matthew Cong and Doyub Kim and Byungsoo Kim and Jonathan Swartz and Ken Museth and Eftychios Sifakis},
  journal= {arXiv preprint arXiv:2305.03216},
  year   = {2024}
}
R2 v1 2026-06-28T10:26:19.172Z