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We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on…

Despite efforts to mitigate the inherent risks and biases of artificial intelligence (AI) algorithms, these algorithms can disproportionately impact culturally marginalized groups. A range of approaches has been proposed to address or…

Artificial Intelligence · Computer Science 2025-10-28 Rashid Mushkani , Hugo Berard , Toumadher Ammar , Cassandre Chatonnier , Shin Koseki

Effective collaboration between designers and users is important for fashion design, which can increase the user acceptance of fashion products and thereby create value. However, it remains an enduring challenge, as traditional…

Human-Computer Interaction · Computer Science 2026-01-22 Yuheng Shao , Yuansong Xu , Yifan Jin , Shuhao Zhang , Wenxin Gu , Quan Li

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Explainable AI (XAI) tools represent a turn to more human-centered and human-in-the-loop AI approaches that emphasize user needs and perspectives in machine learning model development workflows. However, while the majority of ML resources…

Human-Computer Interaction · Computer Science 2024-04-03 Grace Guo , Dustin Arendt , Alex Endert

Software development is a complex, multi-phase process traditionally requiring collaboration among individuals with diverse expertise. We propose AgentMesh, a Python-based framework that uses multiple cooperating LLM-powered agents to…

Software Engineering · Computer Science 2025-07-29 Sourena Khanzadeh

Generative Artificial Intelligence (AI) encounters limitations in efficiency and fairness within the realm of Procedural Content Generation (PCG) when human creators solely drive and bear responsibility for the generative process.…

Human-Computer Interaction · Computer Science 2024-09-26 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

Artificial Intelligence · Computer Science 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

The last five years have seen the rapid rise in popularity of what we term internet distributed applications (IDAs). These are internet applications with which many users interact simultaneously. IDAs range from P2P file-sharing…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-06-15 Mark Anthony McLaughlin

We propose a fully asynchronous networked aggregative game (Asy-NAG) where each player minimizes a cost function that depends on its local action and the aggregate of all players' actions. In sharp contrast to the existing NAGs, each player…

Optimization and Control · Mathematics 2021-01-25 Rongping Zhu , Jiaqi Zhang , Keyou You , Tamer Başar

The BabyAI platform is designed to measure the sample efficiency of training an agent to follow grounded-language instructions. BabyAI 1.0 presents baseline results of an agent trained by deep imitation or reinforcement learning. BabyAI 1.1…

Artificial Intelligence · Computer Science 2020-07-28 David Yu-Tung Hui , Maxime Chevalier-Boisvert , Dzmitry Bahdanau , Yoshua Bengio

This work introduces Amorphous Fortress Online -- a web-based platform where users can design petri-dish-like environments and games consisting of multi-agent AI characters. Users can play, create, and share artificial life and game…

Artificial Intelligence · Computer Science 2025-02-11 M Charity , Mayu Wilson , Steven Lee , Dipika Rajesh , Sam Earle , Julian Togelius

With the continuous evolution and refinement of LLMs, they are endowed with impressive logical reasoning or vertical thinking capabilities. But can they think out of the box? Do they possess proficient lateral thinking abilities? Following…

Computation and Language · Computer Science 2024-03-19 Shulin Huang , Shirong Ma , Yinghui Li , Mengzuo Huang , Wuhe Zou , Weidong Zhang , Hai-Tao Zheng

Interactive intelligent systems, i.e., interactive systems that employ AI technologies, are currently present in many parts of our social, public and political life. An issue reoccurring often in the development of these systems is the…

Human-Computer Interaction · Computer Science 2019-09-17 Maximilian Mackeprang , Claudia Müller-Birn , Maximilian Timo Stauss

This paper introduces LACE, a co-creative system enabling professional artists to leverage generative AI through controlled prompting and iterative refinement within Photoshop. Addressing challenges in precision, iterative coherence, and…

Human-Computer Interaction · Computer Science 2025-04-22 YenKai Huang , Zheng Ning , Ming Cheng

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and…

Artificial Intelligence · Computer Science 2017-07-14 Joseph C. Osborn , Adam Summerville , Michael Mateas

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…

Artificial Intelligence · Computer Science 2021-06-22 Matthew C. Fontaine , Ruilin Liu , Ahmed Khalifa , Jignesh Modi , Julian Togelius , Amy K. Hoover , Stefanos Nikolaidis

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli
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