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The generation of truly novel and diverse ideas is important for contemporary engineering design, yet it remains a significant cognitive challenge for novice designers. Current 'single-spurt' AI systems exacerbate this challenge by…

Artificial Intelligence · Computer Science 2026-01-05 Sankar B , Srinidhi Ranjini Girish , Aadya Bharti , Dibakar Sen

Recent advancements in AI foundation models have made it possible for them to be utilized off-the-shelf for creative tasks, including ideating design concepts or generating visual prototypes. However, integrating these models into the…

Human-Computer Interaction · Computer Science 2024-06-26 David Chuan-En Lin , Nikolas Martelaro

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

Human-Computer Interaction · Computer Science 2026-02-17 Mahsa Bazzaz , Seth Cooper

Mixed-initiative visual analytics systems incorporate well-established design principles that improve users' abilities to solve problems. As these systems consider whether to take initiative towards achieving user goals, many current…

Human-Computer Interaction · Computer Science 2020-11-20 Adam Coscia , Duen Horng Chau , Alex Endert

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…

Neural and Evolutionary Computing · Computer Science 2020-08-31 Aaron Dharna , Julian Togelius , L. B. Soros

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Envisioning a new imaginative idea together is a popular human need. Imagining together as a team can often lead to breakthrough ideas, but the collaboration effort can also be challenging, especially when the team members are separated by…

Artificial Intelligence · Computer Science 2019-06-11 Rajagopal. A , Nirmala. V

Many games feature a progression of levels that doesn't adapt to the player. This can be problematic because some players may get stuck if the progression is too difficult, while others may find it boring if the progression is too slow to…

Artificial Intelligence · Computer Science 2023-04-28 Colan F. Biemer , Seth Cooper

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar

Public participation has become increasingly important in collaborative urban design; yet, existing processes often face challenges in achieving efficient and scalable citizen engagement. To address this gap, this study explores how large…

Human-Computer Interaction · Computer Science 2026-03-18 Zhaoxi Zhang , Ruolin Wu , Feiyang Ren , Sridevi Turaga , Tamir Mendel

Optimal design is a critical yet challenging task within many applications. This challenge arises from the need for extensive trial and error, often done through simulations or running field experiments. Fortunately, sequential optimal…

Machine Learning · Computer Science 2025-03-25 Xubo Yue , Raed Al Kontar , Albert S. Berahas , Yang Liu , Blake N. Johnson

Allowing humans to interactively train artificial agents to understand language instructions is desirable for both practical and scientific reasons, but given the poor data efficiency of the current learning methods, this goal may require…

Artificial Intelligence · Computer Science 2019-12-20 Maxime Chevalier-Boisvert , Dzmitry Bahdanau , Salem Lahlou , Lucas Willems , Chitwan Saharia , Thien Huu Nguyen , Yoshua Bengio

Developing Visual Analytics (VA) applications requires integrating complex machine learning models with expressive interactive interfaces. Developers face a stark trade-off: building tightly-coupled monoliths plagued by fragile…

Human-Computer Interaction · Computer Science 2026-04-22 Thilo Spinner , Matthias Miller , Fabian Sperrle-Roth , Mennatallah El-Assady

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

Human-Computer Interaction · Computer Science 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Human-AI co-creativity represents a transformative shift in how humans and generative AI tools collaborate in creative processes. This chapter explores the synergies between human ingenuity and AI capabilities across four levels of…

Human-Computer Interaction · Computer Science 2025-11-27 Jennifer Haase , Sebastian Pokutta

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

Artificial Intelligence · Computer Science 2025-08-29 Jaeman Son , Hyunsoo Kim

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

Artificial Intelligence · Computer Science 2022-08-23 Colan Biemer , Seth Cooper

Multi-level evolution is a bottom-up robotic design paradigm which decomposes the design problem into layered sub-tasks that involve concurrent search for appropriate materials, component geometry and overall morphology. Each of the three…

Robotics · Computer Science 2020-06-08 Shelvin Chand , David Howard

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius