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This paper proposes an Interactive Inference Behavior Tree (IIBT) framework that integrates behavior trees (BTs) with active inference under the free energy principle for distributed multi-robot decision-making. The proposed IIBT node…

Robotics · Computer Science 2025-12-05 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Changju Wu

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…

Human-Computer Interaction · Computer Science 2022-07-08 Frederic Gmeiner , Kenneth Holstein , Nikolas Martelaro

Artificial intelligence (AI) is increasingly framed as a collaborative partner in creative activities, yet children's interactions with AI have largely been studied in AI-led instructional settings rather than co-creative collaboration.…

Human-Computer Interaction · Computer Science 2026-02-05 Nayoung Choi , Jiseung Hong , Peace Cyebukayire , Ikseon Choi , Jinho D. Choi

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

Machine Learning · Computer Science 2019-05-21 Andrew Cropper

Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…

Computation and Language · Computer Science 2019-06-04 Seraphina Goldfarb-Tarrant , Haining Feng , Nanyun Peng

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

While game-theoretic models and algorithms have been developed to combat illegal activities, such as poaching and over-fishing, in green security domains, none of the existing work considers the crucial aspect of community engagement:…

Computer Science and Game Theory · Computer Science 2020-02-24 Taoan Huang , Weiran Shen , David Zeng , Tianyu Gu , Rohit Singh , Fei Fang

Co-designing a robot's morphology and control can ensure synergistic interactions between them, prevalent in biological organisms. However, co-design is a high-dimensional search problem. To make this search tractable, we need a systematic…

Robotics · Computer Science 2026-04-14 Apoorv Vaish , Oliver Brock

In this paper, the problem of distributively seeking the equilibria of aggregative games with bilevel structures is studied. Different from the traditional aggregative games, here the aggregation is determined by the minimizer of a virtual…

Systems and Control · Electrical Eng. & Systems 2025-12-02 Kaihong Lu , Huanshui Zhang , Long Wang

As artificial intelligence (AI) models are scaled up, new capabilities can emerge unintentionally and unpredictably, some of which might be dangerous. In response, dangerous capabilities evaluations have emerged as a new risk assessment…

Computers and Society · Computer Science 2023-10-03 Jide Alaga , Jonas Schuett

Parent-AI collaboration to support real-time conversations with children is challenging due to the sensitivity and open-ended nature of such interactions. Existing systems often simplify collaboration into static modes, providing limited…

Human-Computer Interaction · Computer Science 2026-04-02 Yu Mei , Ziyao Zhang , Qingyang Wan , Shiyi Wang , Ge Wang , Jie Cai , Chun Yu , Yuanchun Shi

It is likely that AI systems driven by pre-trained language models (PLMs) will increasingly be used to assist humans in high-stakes interactions with other agents, such as negotiation or conflict resolution. Consistent with the goals of…

Computation and Language · Computer Science 2023-03-24 Alan Chan , Maxime Riché , Jesse Clifton

In collaborative settings, sustaining momentum and engagement between checkpoints (e.g., meetings) can be challenging, often leading to task drift and reduced preparedness. To address this gap, we developed ReflectEd, an AI-assisted system…

Human-Computer Interaction · Computer Science 2026-03-25 Md Nazmus Sakib , Ishika Tarin , Naga Manogna Rayasam , Manas Gaur , Sanorita Dey

High-performance computing (HPC) and parallel computing increasingly rely on global collaboration among diverse teams, yet traditional computing curricula inadequately prepare students for cross-cultural teamwork essential in modern…

Computers and Society · Computer Science 2025-11-25 Ashish , Aparajita Jaiswal , Sudip Vhaduri , Niveditha Nerella , Shubham Jha

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

Artificial Intelligence · Computer Science 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Generative Artificial Intelligence (Generative AI) is a collection of AI technologies that can generate new information such as texts and images. With its strong capabilities, Generative AI has been actively studied in creative design…

Human-Computer Interaction · Computer Science 2025-02-04 Liuging Chen , Yaxuan Song , Jia Guo , Lingyun Sun , Peter Childs , Yuan Yin

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

We provide a systematic analysis of levels of integration between discrete high-level reasoning and continuous low-level reasoning to address hybrid planning problems in robotics. We identify four distinct strategies for such an…

Robotics · Computer Science 2013-07-30 Esra Erdem , Volkan Patoglu , Peter Schüller

The threat of algorithmic collusion, and whether it merits regulatory intervention, remains debated, as existing evaluations of its emergence often rely on long learning horizons, assumptions about counterparty rationality in adopting…

Multiagent Systems · Computer Science 2026-03-11 Yuhong Luo , Daniel Schoepflin , Xintong Wang
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