Related papers: Baba is Y'all: Collaborative Mixed-Initiative Leve…
This paper proposes an Interactive Inference Behavior Tree (IIBT) framework that integrates behavior trees (BTs) with active inference under the free energy principle for distributed multi-robot decision-making. The proposed IIBT node…
Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…
Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…
Artificial intelligence (AI) is increasingly framed as a collaborative partner in creative activities, yet children's interactions with AI have largely been studied in AI-led instructional settings rather than co-creative collaboration.…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…
Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…
While game-theoretic models and algorithms have been developed to combat illegal activities, such as poaching and over-fishing, in green security domains, none of the existing work considers the crucial aspect of community engagement:…
Co-designing a robot's morphology and control can ensure synergistic interactions between them, prevalent in biological organisms. However, co-design is a high-dimensional search problem. To make this search tractable, we need a systematic…
In this paper, the problem of distributively seeking the equilibria of aggregative games with bilevel structures is studied. Different from the traditional aggregative games, here the aggregation is determined by the minimizer of a virtual…
As artificial intelligence (AI) models are scaled up, new capabilities can emerge unintentionally and unpredictably, some of which might be dangerous. In response, dangerous capabilities evaluations have emerged as a new risk assessment…
Parent-AI collaboration to support real-time conversations with children is challenging due to the sensitivity and open-ended nature of such interactions. Existing systems often simplify collaboration into static modes, providing limited…
It is likely that AI systems driven by pre-trained language models (PLMs) will increasingly be used to assist humans in high-stakes interactions with other agents, such as negotiation or conflict resolution. Consistent with the goals of…
In collaborative settings, sustaining momentum and engagement between checkpoints (e.g., meetings) can be challenging, often leading to task drift and reduced preparedness. To address this gap, we developed ReflectEd, an AI-assisted system…
High-performance computing (HPC) and parallel computing increasingly rely on global collaboration among diverse teams, yet traditional computing curricula inadequately prepare students for cross-cultural teamwork essential in modern…
World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…
Generative Artificial Intelligence (Generative AI) is a collection of AI technologies that can generate new information such as texts and images. With its strong capabilities, Generative AI has been actively studied in creative design…
Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…
We provide a systematic analysis of levels of integration between discrete high-level reasoning and continuous low-level reasoning to address hybrid planning problems in robotics. We identify four distinct strategies for such an…
The threat of algorithmic collusion, and whether it merits regulatory intervention, remains debated, as existing evaluations of its emergence often rely on long learning horizons, assumptions about counterparty rationality in adopting…