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Markov automata combine continuous time, probabilistic transitions, and nondeterminism in a single model. They represent an important and powerful way to model a wide range of complex real-life systems. However, such models tend to be large…

Logic in Computer Science · Computer Science 2014-06-10 Bettina Braitling , Luis María Ferrer Fioriti , Hassan Hatefi , Ralf Wimmer , Bernd Becker , Holger Hermanns

Is matching in NC, i.e., is there a deterministic fast parallel algorithm for it? This has been an outstanding open question in TCS for over three decades, ever since the discovery of randomized NC matching algorithms [KUW85, MVV87]. Over…

Data Structures and Algorithms · Computer Science 2020-11-10 Nima Anari , Vijay V. Vazirani

We introduce a certain restriction of weighted automata over the rationals, called image-binary automata. We show that such automata accept the regular languages, can be exponentially more succinct than corresponding NFAs, and allow for…

Formal Languages and Automata Theory · Computer Science 2022-03-29 Stefan Kiefer , Cas Widdershoven

We consider simulation games played between Spoiler and Duplicator on two B\"uchi automata in which the choices made by Spoiler can be buffered by Duplicator in several buffers before she executes them on her structure. We show that the…

Formal Languages and Automata Theory · Computer Science 2016-09-15 Milka Hutagalung , Norbert Hundeshagen , Dietrich Kuske , Martin Lange , Etienne Lozes

We study minimum cost constraint satisfaction problems (MinCostCSP) through the algebraic lens. We show that for any constraint language $\Gamma$ which has the dual discriminator operation as a polymorphism, there exists a…

Data Structures and Algorithms · Computer Science 2025-07-14 Ian DeHaan , Neng Huang , Euiwoong Lee

The determinization of a nondeterministic B\"uchi automaton (NBA) is a fundamental construction of automata theory, with applications to probabilistic verification and reactive synthesis. The standard determinization constructions, such as…

Formal Languages and Automata Theory · Computer Science 2022-06-29 Yong Li , Andrea Turrini , Weizhi Feng , Moshe Y. Vardi , Lijun Zhang

In the present work, we lay out a new theory showing that all automata can always be co-lexicographically partially ordered, and an intrinsic measure of their complexity can be defined and effectively determined, namely, the minimum width…

Formal Languages and Automata Theory · Computer Science 2023-05-04 Nicola Cotumaccio , Giovanna D'Agostino , Alberto Policriti , Nicola Prezza

The state complexity of a Deterministic Finite-state automaton (DFA) is the number of states in its minimal equivalent DFA. We study the state complexity of random $n$-state DFAs over a $k$-symbol alphabet, drawn uniformly from the set…

Probability · Mathematics 2013-07-03 Daniel Berend , Aryeh Kontorovich

In Zeng et al. [Fluct. Noise Lett. 7 (2007) L439--L447] the analysis of the lowest unique positive integer game is simplified by some reasonable assumptions that make the problem tractable for arbitrary numbers of players. However, here we…

Combinatorics · Mathematics 2009-12-09 Adrian P. Flitney

History-determinism is a restricted notion of nondeterminism in automata, where the nondeterminism can be successfully resolved based solely on the prefix read so far. History-deterministic automata still allow for exponential succinctness…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Karoliina Lehtinen , Keya Prakash

Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…

Computer Science and Game Theory · Computer Science 2026-05-27 Senthil Rajasekaran , Moshe Y. Vardi

We show that the big-O problem for max-plus automata is decidable and PSPACE-complete. The big-O (or affine domination) problem asks whether, given two max-plus automata computing functions f and g, there exists a constant c such that f <…

Formal Languages and Automata Theory · Computer Science 2025-07-16 Laure Daviaud , David Purser , Marie Tcheng

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

Computer Science and Game Theory · Computer Science 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

Correlated equilibria -- and their generalization $\Phi$-equilibria -- are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of…

Computer Science and Game Theory · Computer Science 2025-10-23 Martino Bernasconi , Matteo Castiglioni , Andrea Celli , Gabriele Farina

Using combinatorial properties of incomplete sets in a free monoid we construct a series of n-state deterministic automata with zero whose shortest synchronizing word has length n^2/4+n/2-1.

Formal Languages and Automata Theory · Computer Science 2009-07-28 E. V. Pribavkina

Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in…

Logic in Computer Science · Computer Science 2015-04-14 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

We prove that a minimal automaton has a minimal adjacency matrix rank and a minimal adjacency matrix nullity using equitable partition (from graph spectra theory) and Nerode partition (from automata theory). This result naturally introduces…

Formal Languages and Automata Theory · Computer Science 2014-05-13 Ryoma Sin'ya

We study the computational complexity of various problems related to synchronization of weakly acyclic automata, a subclass of widely studied aperiodic automata. We provide upper and lower bounds on the length of a shortest word…

Formal Languages and Automata Theory · Computer Science 2017-12-08 Andrew Ryzhikov

A complete deterministic finite automaton in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. We characterize completely…

Formal Languages and Automata Theory · Computer Science 2018-05-09 Eugenija Bondar , Mikhail Volkov

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…

Logic in Computer Science · Computer Science 2020-08-10 Jamie Tucker-Foltz