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We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a…

Computer Science and Game Theory · Computer Science 2013-07-19 G. Gottlob , G. Greco , F. Scarcello

In this paper, we study the problem of determining a minimum state probabilistic finite state machine capable of generating statistically identical symbol sequences to samples provided. This problem is qualitatively similar to the classical…

Formal Languages and Automata Theory · Computer Science 2017-02-28 Elisabeth Paulson , Christopher Griffin

We study episodic two-player zero-sum Markov games (MGs) in the offline setting, where the goal is to find an approximate Nash equilibrium (NE) policy pair based on a dataset collected a priori. When the dataset does not have uniform…

Machine Learning · Computer Science 2023-01-02 Han Zhong , Wei Xiong , Jiyuan Tan , Liwei Wang , Tong Zhang , Zhaoran Wang , Zhuoran Yang

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…

Formal Languages and Automata Theory · Computer Science 2019-09-27 Alexander Kozachinskiy , Mikhail Vyalyi

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

Computer Science and Game Theory · Computer Science 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

This paper establishes a lower bound on the number of states necessary in the worst case to simulate an $n$-state two-way nondeterministic finite automaton (2NFA) by a one-way unambiguous finite automaton (UFA). It is proved that for every…

Formal Languages and Automata Theory · Computer Science 2024-12-10 Semyon Petrov , Alexander Okhotin

Complementation of B\"uchi automata has been studied for over five decades since the formalism was introduced in 1960. Known complementation constructions can be classified into Ramsey-based, determinization-based, rank-based, and…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Ming-Hsien Tsai , Seth Fogarty , Moshe Y. Vardi , Yih-Kuen Tsay

Extensions to finite-state automata on strings, such as multi-head automata or multi-counter automata, have been successfully used to encode many infinite-state non-regular verification problems. In this paper, we consider a generalization…

Formal Languages and Automata Theory · Computer Science 2015-09-25 Rayna Dimitrova , Rupak Majumdar

The minimum unsatisfiability version of a constraint satisfaction problem (MinCSP) asks for an assignment where the number of unsatisfied constraints is minimum possible, or equivalently, asks for a minimum-size set of constraints whose…

Computational Complexity · Computer Science 2018-05-09 Édouard Bonnet , László Egri , Bingkai Lin , Dániel Marx

The model-checking problem for probabilistic systems crucially relies on the translation of LTL to deterministic Rabin automata (DRW). Our recent Safraless translation for the LTL(F,G) fragment produces smaller automata as compared to the…

Logic in Computer Science · Computer Science 2013-04-22 Krishnendu Chatterjee , Andreas Gaiser , Jan Křetínský

In this paper, we relate the problem of determining the chromatic memory requirements of Muller conditions with the minimisation of transition-based Rabin automata. Our first contribution is a proof of the NP-completeness of the…

Formal Languages and Automata Theory · Computer Science 2021-11-08 Antonio Casares

We solve the problem of automatically computing a new class of environment assumptions in two-player turn-based finite graph games which characterize an ``adequate cooperation'' needed from the environment to allow the system player to win.…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Kaushik Mallik , Satya Prakash Nayak , Anne-Kathrin Schmuck

This paper is a twofold contribution. First, it contributes to the problem of enumerating some classes of simple games and in particular provides the number of weighted games with minimum and the number of weighted games for the dual class…

Combinatorics · Mathematics 2015-05-14 Josep Freixas , Sascha Kurz

A complete deterministic finite (semi)automaton (DFA) with a set of states $Q$ is \emph{completely reachable} if every nonempty subset of $Q$ is the image of the action of some word applied to $Q$. The concept of completely reachable…

Formal Languages and Automata Theory · Computer Science 2025-02-12 Robert Ferens , Marek Szykuła

We characterize complete deterministic finite automata with two input letters in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word. The characterization leads to a…

Formal Languages and Automata Theory · Computer Science 2022-08-23 David Casas , Mikhail V. Volkov

While finite automata have minimal DFAs as a simple and natural normal form, deterministic omega-automata do not currently have anything similar. One reason for this is that a normal form for omega-regular languages has to speak about more…

Formal Languages and Automata Theory · Computer Science 2022-07-25 Rüdiger Ehlers , Sven Schewe

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

We establish matching upper and lower generalization error bounds for mini-batch Gradient Descent (GD) training with either deterministic or stochastic, data-independent, but otherwise arbitrary batch selection rules. We consider smooth…

Machine Learning · Computer Science 2023-10-24 Konstantinos E. Nikolakakis , Amin Karbasi , Dionysis Kalogerias

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and…

Computer Science and Game Theory · Computer Science 2023-12-19 Kai Cui , Gökçe Dayanıklı , Mathieu Laurière , Matthieu Geist , Olivier Pietquin , Heinz Koeppl