Related papers: Minimising Good-for-Games automata is NP complete
Hyper-minimization is a state reduction technique that allows a finite change in the semantics. The theory for hyper-minimization of deterministic weighted tree automata is provided. The presence of weights slightly complicates the…
The concept of Deterministic Finite Cover Automata (DFCA) was introduced at WIA '98, as a more compact representation than Deterministic Finite Automata (DFA) for finite languages. In some cases representing a finite language,…
A synchronizing word of a deterministic finite complete automaton is a word whose action maps every state to a single one. Finding a shortest or a short synchronizing word is a central computational problem in the theory of synchronizing…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
We show that the determinization problem for min-plus (tropical) weighted automata is decidable, thus resolving this long-standing open problem. In doing so, we develop a new toolbox for analyzing and reasoning about the run-structure of…
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…
Let $\gamma_g(G)$ and $\gamma_{tg}(G)$ be the game domination number and the total game domination number of a graph $G$, respectively. Then $G$ is $\gamma_g$-perfect (resp. $\gamma_{tg}$-perfect), if every induced subgraph $F$ of $G$…
The problem of computing the smallest fixed point of an order-preserving map arises in the study of zero-sum positive stochastic games. It also arises in static analysis of programs by abstract interpretation. In this context, the discount…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
This work considers weak deterministic B\"uchi automata reading encodings of non-negative reals in a fixed base. A Real Number Automaton is an automaton which recognizes all encoding of elements of a set of reals. It is explained how to…
We determine the asymptotic proportion of minimal automata, within n-state accessible deterministic complete automata over a k-letter alphabet, with the uniform distribution over the possible transition structures, and a binomial…
The necessary and sufficient conditions for minimization of the generalized rate error for discriminating among $N$ pure qubit states are reformulated in terms of Bloch vectors representing the states. For the direct optimization problem an…
This paper presents and analyzes an incremental algorithm for the construction of Acyclic Non-deterministic Finite-state Automata (NFA). Automata of this type are quite useful in computational linguistics, especially for storing lexicons.…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
We consider deterministic mean field games where the dynamics of a typical agent is non-linear with respect to the state variable and affine with respect to the control variable. Particular instances of the problem considered here are mean…
History-deterministic automata are a restricted class of nondeterministic automata where the nondeterminism while reading an input can be resolved successfully based on the prefix read so far. History-deterministic automata are…
In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…
We study the satisfiability problem of symbolic finite automata and decompose it into the satisfiability problem of the theory of the input characters and the monadic second-order theory of the indices of accepted words. We use our…
Zero automata are a probabilistic extension of parity automata on infinite trees. The satisfiability of a certain probabilistic variant of mso, called tmso + zero, reduces to the emptiness problem for zero automata. We introduce a variant…
Several reachability problems in finite automata, such as completeness of NFAs and synchronisation of total DFAs, correspond to fundamental properties of sets of nonnegative matrices. In particular, the two mentioned properties correspond…