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We introduce a new complexity measure for finite strings using probabilistic finite-state automata (PFAs), in the same spirit as existing notions employing DFAs and NFAs, and explore its properties. The PFA complexity $A_P(x)$ is the least…

Formal Languages and Automata Theory · Computer Science 2024-06-04 Kenneth Gill

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

Computer Science and Game Theory · Computer Science 2008-11-12 Marco Faella

We study the size and the complexity of computing finite state automata (FSA) representing and approximating the downward and the upward closure of Petri net languages with coverability as the acceptance condition. We show how to construct…

Formal Languages and Automata Theory · Computer Science 2018-04-09 Mohamed Faouzi Atig , Roland Meyer , Sebastian Muskalla , Prakash Saivasan

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…

Formal Languages and Automata Theory · Computer Science 2024-02-14 Udi Boker , Karoliina Lehtinen

The RPNI algorithm (Oncina, Garcia 1992) constructs deterministic finite automata from finite sets of negative and positive example words. We propose and analyze an extension of this algorithm to deterministic $\omega$-automata with…

Formal Languages and Automata Theory · Computer Science 2021-08-10 León Bohn , Christof Löding

Many methods for the verification of complex computer systems require the existence of a tractable mathematical abstraction of the system, often in the form of an automaton. In reality, however, such a model is hard to come up with, in…

Formal Languages and Automata Theory · Computer Science 2023-08-09 Stefan Zetzsche

We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

This papers presents a general framework for the uniform random generation of deterministic real-time accessible pushdown automata. A polynomial time algorithm to randomly generate a pushdown automaton having a fixed stack operations total…

Formal Languages and Automata Theory · Computer Science 2016-03-26 Pierre-Cyrille Héam , Jean-Luc Joly

We revisit here congruence relations for B\"uchi automata, which play a central role in the automata-based verification. The size of the classical congruence relation is in $3^{\mathcal{O}(n^2)}$, where $n$ is the number of states of a…

Formal Languages and Automata Theory · Computer Science 2021-05-12 Yong Li , Yih-Kuen Tsay , Andrea Turrini , Moshe Y. Vardi , Lijun Zhang

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation…

Optimization and Control · Mathematics 2026-02-16 William Hofgard , Asaf Cohen , Mathieu Laurière

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

Computer Science and Game Theory · Computer Science 2015-07-01 Michael Ummels , Dominik Wojtczak

An index for a finite automaton is a powerful data structure that supports locating paths labeled with a query pattern, thus solving pattern matching on the underlying regular language. In this paper, we solve the long-standing problem of…

Data Structures and Algorithms · Computer Science 2020-07-16 Nicola Cotumaccio , Nicola Prezza

This paper proposes and analyzes two neural network methods to solve the master equation for finite-state mean field games (MFGs). Solving MFGs provides approximate Nash equilibria for stochastic, differential games with finite but large…

Optimization and Control · Mathematics 2024-12-24 Asaf Cohen , Mathieu Laurière , Ethan Zell

We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with…

Formal Languages and Automata Theory · Computer Science 2011-07-12 Krishnendu Chatterjee , Mathieu Tracol

We consider the value 1 problem for probabilistic automata over finite words: it asks whether a given probabilistic automaton accepts words with probability arbitrarily close to 1. This problem is known to be undecidable. However, different…

Formal Languages and Automata Theory · Computer Science 2017-09-12 Nathanaël Fijalkow

Deterministic finite automata (DFAs) are constructed for various purposes in computational biology. Little attention, however, has been given to the efficient construction of minimal DFAs. In this article, we define simple non-deterministic…

Formal Languages and Automata Theory · Computer Science 2010-12-10 Tobias Marschall

An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…

Discrete Mathematics · Computer Science 2022-11-23 Matthew Gerstbrein , Laura Sanità , Lucy Verberk
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