Related papers: Minimising Good-for-Games automata is NP complete
We introduce a new complexity measure for finite strings using probabilistic finite-state automata (PFAs), in the same spirit as existing notions employing DFAs and NFAs, and explore its properties. The PFA complexity $A_P(x)$ is the least…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
We study the size and the complexity of computing finite state automata (FSA) representing and approximating the downward and the upward closure of Petri net languages with coverability as the acceptance condition. We show how to construct…
A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…
The RPNI algorithm (Oncina, Garcia 1992) constructs deterministic finite automata from finite sets of negative and positive example words. We propose and analyze an extension of this algorithm to deterministic $\omega$-automata with…
Many methods for the verification of complex computer systems require the existence of a tractable mathematical abstraction of the system, often in the form of an automaton. In reality, however, such a model is hard to come up with, in…
We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…
This papers presents a general framework for the uniform random generation of deterministic real-time accessible pushdown automata. A polynomial time algorithm to randomly generate a pushdown automaton having a fixed stack operations total…
We revisit here congruence relations for B\"uchi automata, which play a central role in the automata-based verification. The size of the classical congruence relation is in $3^{\mathcal{O}(n^2)}$, where $n$ is the number of states of a…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
Finite-state mean-field games (MFGs) arise as limits of large interacting particle systems and are governed by an MFG system, a coupled forward-backward differential equation consisting of a forward Kolmogorov-Fokker-Planck (KFP) equation…
We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…
An index for a finite automaton is a powerful data structure that supports locating paths labeled with a query pattern, thus solving pattern matching on the underlying regular language. In this paper, we solve the long-standing problem of…
This paper proposes and analyzes two neural network methods to solve the master equation for finite-state mean field games (MFGs). Solving MFGs provides approximate Nash equilibria for stochastic, differential games with finite but large…
We consider probabilistic automata on infinite words with acceptance defined by parity conditions. We consider three qualitative decision problems: (i) the positive decision problem asks whether there is a word that is accepted with…
We consider the value 1 problem for probabilistic automata over finite words: it asks whether a given probabilistic automaton accepts words with probability arbitrarily close to 1. This problem is known to be undecidable. However, different…
Deterministic finite automata (DFAs) are constructed for various purposes in computational biology. Little attention, however, has been given to the efficient construction of minimal DFAs. In this article, we define simple non-deterministic…
An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…