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Related papers: An Overview of the Ludii General Game System

200 papers

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games. Ludii is a program developed for the ERC-funded Digital Ludeme Project, in…

Artificial Intelligence · Computer Science 2022-06-03 Éric Piette , Cameron Browne , Dennis J. N. J. Soemers

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

Artificial Intelligence · Computer Science 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the performance of these…

Artificial Intelligence · Computer Science 2021-07-06 Matthew Stephenson , Dennis J. N. J. Soemers , Eric Piette , Cameron Browne

Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes…

Computers and Society · Computer Science 2021-01-26 Cameron Browne

Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific,…

Artificial Intelligence · Computer Science 2021-01-26 Dennis J. N. J. Soemers , Vegard Mella , Cameron Browne , Olivier Teytaud

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games,…

Artificial Intelligence · Computer Science 2021-11-05 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph…

Artificial Intelligence · Computer Science 2021-11-23 Cameron Browne , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers

We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii~0.3.0, and a Game Description Language (GDL) propnet. We show that in general, RBG…

Artificial Intelligence · Computer Science 2019-10-07 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Ludii is a Java general game system with a considerable number of board games, with an API for developing new agents and a game description language to create new games. To improve versatility and ease development, we provide Python…

Artificial Intelligence · Computer Science 2024-12-20 Izaias S. de Lima Neto , Marco A. A. de Aguiar Vieira , Anderson R. Tavares

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game…

Artificial Intelligence · Computer Science 2021-09-21 Matthew Stephenson , Eric Piette , Dennis J. N. J. Soemers , Cameron Browne

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

Computation and Language · Computer Science 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

This paper presents a novel framework for automated game template generation by transforming Game Design Documents (GDDs) into functional Unity game prototypes using Natural Language Processing (NLP) and multi-modal Large Language Models…

Artificial Intelligence · Computer Science 2025-09-12 Amna Hassan
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