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Zero forcing is an iterative graph coloring process studied for its wide array of applications. In this process, the vertices of the graph are initially designated as blue or white, and a zero forcing set is a set of initially blue vertices…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
Zero forcing is a combinatorial game played on graphs that can be used to model the spread of information with repeated applications of a color change rule. In general, a zero forcing parameter is the minimum number of initial blue vertices…
Graph burning is one model for the spread of memes and contagion in social networks. The corresponding graph parameter is the burning number of a graph $G$, written $b(G)$, which measures the speed of the social contagion. While it is…
A sequence of vertices in a graph $G$ with no isolated vertices is called a total dominating sequence if every vertex in the sequence totally dominates at least one vertex that was not totally dominated by preceding vertices in the…
Probabilistic zero-forcing is a coloring process on a graph. In this process, an initial set of vertices is colored blue, and the remaining vertices are colored white. At each time step, blue vertices have a non-zero probability of forcing…
A subset $S$ of initially infected vertices of a graph $G$ is called forcing if we can infect the entire graph by iteratively applying the following process. At each step, any infected vertex which has a unique uninfected neighbour, infects…
We study the problem of maximizing the number of full degree vertices in a spanning tree $T$ of a graph $G$; that is, the number of vertices whose degree in $T$ equals its degree in $G$. In cubic graphs, this problem is equivalent to…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
The cop throttling number $th_c(G)$ of a graph $G$ for the game of Cops and Robbers is the minimum of $k + capt_k(G)$, where $k$ is the number of cops and $capt_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber…
Given a graph $G$ and a real number $0\le p\le 1$, we define the random set $B_p(G)\subset V(G)$ by including each vertex independently and with probability $p$. We investigate the probability that the random set $B_p(G)$ is a zero forcing…
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
A set $Z$ of vertices of a graph $G$ is a zero forcing set of $G$ if initially labeling all vertices in $Z$ with $1$ and all remaining vertices of $G$ with $0$, and then, iteratively and as long as possible, changing the label of some…
Let ${\rm Z}(G)$ and ${\rm gp}(G)$ be the zero forcing number and the general position number of a graph $G$, respectively. Known results imply that ${\rm gp}(T)\ge {\rm Z}(T) + 1$ holds for every nontrivial tree $T$. It is proved that the…
Motivated in part by an observation that the zero forcing number for the complement of a tree on $n$ vertices is either $n-3$ or $n-1$ in one exceptional case, we consider the zero forcing number for the complement of more general graphs…
Zero forcing (also called graph infection) on a simple, undirected graph $G$ is based on the color-change rule: If each vertex of $G$ is colored either white or black, and vertex $v$ is a black vertex with only one white neighbor $w$, then…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
Zero forcing is a dynamic graph coloring process whereby a colored vertex with a single uncolored neighbor forces that neighbor to be colored. This forcing process has been used to approximate certain linear algebraic parameters, as well as…