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A bramble in an undirected graph $G$ is a family of connected subgraphs of $G$ such that for every two subgraphs $H_1$ and $H_2$ in the bramble either $V(H_1) \cap V(H_2) \neq \emptyset$ or there is an edge of $G$ with one endpoint in…
In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller)…
Let $R$ and $B$ be two disjoint sets of points in the plane where the points of $R$ are colored red and the points of $B$ are colored blue, and let $n=|R\cup B|$. A bichromatic spanning tree is a spanning tree in the complete bipartite…
A \textit{restraint} $r$ on $G$ is a function which assigns each vertex $v$ of $G$ a finite set of forbidden colours $r(v)$. A proper colouring $c$ of $G$ is said to be \textit{permitted by the restraint r} if $c(v)\notin r(v)$ for every…
The total domination number of a graph $G$ without isolated vertices is the minimum number of vertices that dominate all vertices in $G$. The total bondage number $b_t(G)$ of $G$ is the minimum number of edges whose removal enlarges the…
Power domination is a two-step observation process that is used to monitor power networks and can be viewed as a combination of domination and zero forcing. Given a graph $G$, a subset $S\subseteq V(G)$ that can observe all vertices of $G$…
Inspired by applications in parallel computing, we analyze the setting of work stealing in multithreaded computations. We obtain tight upper bounds on the number of steals when the computation can be modeled by rooted trees. In particular,…
Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…
The Path Contraction and Cycle Contraction problems take as input an undirected graph $G$ with $n$ vertices, $m$ edges and an integer $k$ and determine whether one can obtain a path or a cycle, respectively, by performing at most $k$ edge…
A Random walk labeling of a graph $G$ is any labeling of $G$ that could have been obtained by performing a random walk on $G$. Continuing two recent works, we calculate the number of random walk labelings of perfect trees, combs, and double…
The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an $n$-node input graph to be read sequentially in $p$ passes using $\tilde{O}(n)$ space. In this…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the remaining vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
We consider the problem of finding the smallest graph that contains two input trees each with at most $n$ vertices preserving their distances. In other words, we look for an isometric-universal graph with the minimum number of vertices for…
A nonrepetitive coloring of a path is a coloring of its vertices such that the sequence of colors along the path does not contain two identical, consecutive blocks. The remarkable construction of Thue asserts that 3 colors are enough to…
We initiate the study of the hat guessing number of a graph where the adversary is only allowed to provide a proper coloring of the graph. This is the largest number $q$ for which there is a guessing strategy on each vertex that only…
Zero forcing is a graph propagation process for which vertices fill-in (or propagate information to) neighbor vertices if all neighbors except for one, are filled. The zero-forcing number is the smallest number of vertices that must be…
Color-constrained subgraph problems are those where we are given an edge-colored (directed or undirected) graph and the task is to find a specific type of subgraph, like a spanning tree, an arborescence, a single-source shortest path tree,…
Let $G$ be a graph, and $Z$ a subset of its vertices, which we color black, while the remaining are colored white. We define the skew color change rule as follows: if $u$ is a vertex of $G$, and exactly one of its neighbors $v$, is white,…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
Zero forcing is a deterministic iterative graph colouring process in which vertices are coloured either blue or white, and in every round, any blue vertices that have a single white neighbour force these white vertices to become blue. Here…