Related papers: Game-theoretic Analysis to Content-adaptive Revers…
The whitespace-discovery problem describes two parties, Alice and Bob, trying to establish a communication channel over one of a given large segment of whitespace channels. Subsets of the channels are occupied in each of the local…
When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…
Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…
This paper studies the stochastic setting in cooperative games and suggests a solution concept based on second order stochastic dominance (SSD), which is often applied to robustly model risk averse behaviour of players in different economic…
Watermarking has emerged as a promising solution to counter harmful or deceptive AI-generated content by embedding hidden identifiers that trace content origins. However, the robustness of current watermarking techniques is still largely…
We present a quantum communication protocol which keeps all the properties of the ping-pong protocol [Phys. Rev. Lett. 89, 187902 (2002)] but improves the capacity doubly as the ping-pong protocol. Alice and Bob can use the variable…
Invisible watermarking for autoregressive (AR) image generation has recently gained attention as a means of protecting image ownership and tracing AI-generated content. However, existing approaches suffer from three key limitations: (1)…
Watermarking is an operation of embedding an information into an image in a way that allows to identify ownership of the image despite applying some distortions on it. In this paper, we presented a novel end-to-end solution for embedding…
We consider a model of two competing microswimming agents engaged in a pursue-evasion task within a low-Reynolds-number environment. Agents can only perform simple maneuvers and sense hydrodynamic disturbances, which provide ambiguous…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…
We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players…
Similar to a strategic interaction between rational and intelligent agents, cryptography problems can be examined through the prism of game theory. In this setting, the agent aiming to protect a message is called the defender, while the one…
In a variant of communication tasks, players cooperate in choosing their local strategies to compute a given task later, working separately. Utilizing quantum bits for communication and sharing entanglement between parties is a recognized…
The pursuit-evasion game is studied for two adversarial active agents, modelled as a deterministic self-steering pursuer and a stochastic, cognitive evader. The pursuer chases the evader by reorienting its propulsion direction with limited…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
Generative models that can produce realistic images have improved significantly in recent years. The quality of the generated content has increased drastically, so sometimes it is very difficult to distinguish between the real images and…
In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…
We propose the problem of wiretapped commitment, where two parties, say committer Alice and receiver Bob, engage in a commitment protocol using a noisy channel as a resource, in the presence of an eavesdropper, say Eve. Noisy versions of…
The audio watermarking technique embeds messages into audio and accurately extracts messages from the watermarked audio. Traditional methods develop algorithms based on expert experience to embed watermarks into the time-domain or…