Related papers: Game-theoretic Analysis to Content-adaptive Revers…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
Any-order autoregressive models (AO-ARMs) offer a promising path toward efficient masked diffusion by enabling native key-value caching, but competitive performance has so far required two-stream attention, typically motivated as a means of…
We investigate the possibility of eavesdropping on a quantum key distribution network by local sequential quantum unsharp measurement attacks by the eavesdropper. In particular, we consider a pure two-qubit state shared between two parties…
Secret information sharing through image carrier has aroused much research attention in recent years with images' growing domination on the Internet and mobile applications. However, with the booming trend of convolutional neural networks,…
The notions of entanglement and nonlocality are among the most striking ingredients found in quantum information theory. One tool to better understand these notions is the model of nonlocal games; a mathematical framework that abstractly…
Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…
Watermarking language models is essential for distinguishing between human and machine-generated text and thus maintaining the integrity and trustworthiness of digital communication. We present a novel green/red list watermarking approach…
Recently, Shi et al. (Phys. Rev. A, 2015) proposed Quantum Oblivious Set Member Decision Protocol (QOSMDP) where two legitimate parties, namely Alice and Bob, play a game. Alice has a secret $k$ and Bob has a set $\{k_1,k_2,\cdots k_n\}$.…
Covering and packing problems can be modeled as games to encapsulate interesting social and engineering settings. These games have a high Price of Anarchy in their natural formulation. However, existing research applicable to specific…
The conventional omnipotent eavesdropper assumption in quantum cryptography study can be too strict for some realistic scenarios. In this paper, we study the secret key distillation over a satellite-to-satellite free space optics channel in…
Conventional unsupervised hashing methods usually take advantage of similarity graphs, which are either pre-computed in the high-dimensional space or obtained from random anchor points. On the one hand, existing methods uncouple the…
Deception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems.…
Agents rarely act in isolation -- their behavioral history, in particular, is public to others. We seek a non-asymptotic understanding of how a leader agent should shape this history to its maximal advantage, knowing that follower agent(s)…
In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing…
In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…
An information-theoretic approach is proposed to watermark embedding and detection under limited detector resources. First, we consider the attack-free scenario under which asymptotically optimal decision regions in the Neyman-Pearson sense…
Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape…
Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire…
This paper studies a variant of the multi-player reach-avoid game played between intruders and defenders with applications to perimeter defense. The intruder team tries to score by sending as many intruders as possible to the target area,…
Deep learning based blind watermarking works have gradually emerged and achieved impressive performance. However, previous deep watermarking studies mainly focus on fixed low-resolution images while paying less attention to arbitrary…