Related papers: Game-theoretic Analysis to Content-adaptive Revers…
We study the one-way two-party communication complexity of Maximum Matching in the semi-robust setting where the edges of a maximum matching are randomly partitioned between Alice and Bob, but all remaining edges of the input graph are…
We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…
Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…
The wide deployment of Face Recognition (FR) systems poses privacy risks. One countermeasure is adversarial attack, deceiving unauthorized malicious FR, but it also disrupts regular identity verification of trusted authorizers, exacerbating…
We consider a two-player dynamic information design problem between a principal and a receiver -- a game is played between the two agents on top of a Markovian system controlled by the receiver's actions, where the principal obtains and…
Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…
In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises from multiple sources, such as incomplete…
Reinforcement learning agents learn by encouraging behaviours which maximize their total reward, usually provided by the environment. In many environments, however, the reward is provided after a series of actions rather than each single…
Alice and Bob wish to communicate without the archvillainess Eve eavesdropping on their conversation. Alice, decides to take two college courses, one in cryptography, the other in quantum mechanics. During the courses, she discovers she can…
Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…
In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…
We study the problem of sensor scheduling for an intrusion detection task. We model this as a two-player zero-sum game over a graph, where the defender (Player 1) seeks to identify the optimal strategy for scheduling sensor orientations to…
Segment anything model (SAM) has shown impressive general-purpose segmentation performance on natural images, but its performance on camouflaged object detection (COD) is unsatisfactory. In this paper, we propose SAM-COD that performs…
We introduce a gossip-like protocol for covert message passing between Alice and Bob as they move in an area watched over by a warden Willie. The area hosts a multitude of Internet of (Battlefield) Things (Io\b{eta}T) objects. Alice and Bob…
Watermarking, the practice of embedding imperceptible information into media such as images, videos, audio, and text, is essential for intellectual property protection, content provenance and attribution. The growing complexity of digital…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
This paper investigates online distributed aggregative games with time-varying cost functions, where agents are interconnected through an unbalanced communication graph. Due to the distributed and noncooperative nature of the game, some…
Covert communication conceals transmission of messages from Alice to Bob out of a watchful adversary, Willie, who tries to determine if a transmission took place or not. While covert communication in a basic, vanilla setting where all…
Coding theory plays a crucial role in enabling reliable communication, storage, and computation. Classical approaches assume a worst-case adversarial model and ensure error correction and data recovery only when the number of honest nodes…
We study achievable rates of reliable communication in a power-constrained two-way additive interference channel over the real alphabet where communication is disrupted by a power-constrained jammer. This models the wireless communication…