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Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…

Quantum Physics · Physics 2007-05-23 Chih-Lung Chou , Li-Yi Hsu

Curating high quality datasets that play a key role in the emergence of new AI applications requires considerable time, money, and computational resources. So, effective ownership protection of datasets is becoming critical. Recently, to…

Multimedia · Computer Science 2024-07-19 Saeed Ranjbar Alvar , Mohammad Akbari , David Ming Xuan Yue , Yong Zhang

Digital watermarking is a technique of information adding or information hiding in order to identify the owner of the data in multimedia content. It seems that a signal or digital image can permanently embed over another digital data…

Multimedia · Computer Science 2013-03-26 Arijit Kumar Pal , Poulami Das , Nilanjan Dey

Obtaining the state of the art performance of deep learning models imposes a high cost to model generators, due to the tedious data preparation and the substantial processing requirements. To protect the model from unauthorized…

Machine Learning · Computer Science 2019-11-27 Masoumeh Shafieinejad , Jiaqi Wang , Nils Lukas , Xinda Li , Florian Kerschbaum

Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…

Quantum Physics · Physics 2017-11-17 Ashutosh Rai , Goutam Paul

Multi-agent reinforcement learning (MARL) under partial observability has long been considered challenging, primarily due to the requirement for each agent to maintain a belief over all other agents' local histories -- a domain that…

Artificial Intelligence · Computer Science 2020-08-18 Weichao Mao , Kaiqing Zhang , Erik Miehling , Tamer Başar

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

Computer Science and Game Theory · Computer Science 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to…

Multiagent Systems · Computer Science 2026-04-02 Tianyu Qiu , David Fridovich-Keil

Motivated by emerging decentralized applications, the \emph{game of coding} framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding…

Information Theory · Computer Science 2025-02-12 Hanzaleh Akbarinodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

We study oblivious transfer (OT) between Alice and Bob in the presence of an eavesdropper Eve over a degraded wiretapped binary erasure channel from Alice to Bob and Eve. In addition to the privacy goals of oblivious transfer between Alice…

Information Theory · Computer Science 2016-11-17 Manoj Mishra , Bikash Kumar Dey , Vinod M. Prabhakaran , Suhas Diggavi

In this paper, we consider zero-sum repeated games in which the maximizer is restricted to strategies requiring no more than a limited amount of randomness. Particularly, we analyze the maxmin payoff of the maximizer in two models: the…

Information Theory · Computer Science 2018-10-11 Mehrdad Valizadeh , Amin Gohari

Deception is a crucial tool in the cyberdefence repertoire, enabling defenders to leverage their informational advantage to reduce the likelihood of successful attacks. One way deception can be employed is through obscuring, or masking,…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Charles Kamhoua , Murat Kantarcioglu , Yevgeniy Vorobeychik

Three science and engineering problems of recent interests -index coding, locally recoverable distributed storage, and guessing games on graphs- are discussed and the connection between their optimal solutions is elucidated. By generalizing…

Information Theory · Computer Science 2015-11-04 Fatemeh Arbabjolfaei , Young-Han Kim

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

Machine Learning · Computer Science 2025-02-06 Kimiya Saadat , Richard Zhao

The availability and easy access to digital communication increase the risk of copyrighted material piracy. In order to detect illegal use or distribution of data, digital watermarking has been proposed as a suitable tool. It protects the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-04 Bingyang Wen , Sergul Aydore

This work studies the problem of ad hoc teamwork in teams composed of agents with differing computational capabilities. We consider cooperative multi-player games in which each agent's policy is constrained by a private capability…

Multiagent Systems · Computer Science 2023-04-28 Charles Jin , Zhang-Wei Hong , Farid Arthaud , Idan Orzech , Martin Rinard

Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…

Quantum Physics · Physics 2026-05-25 Sarah Chehade , Andrea Delgado , Elaine Wong

Anomaly detection is a method for discovering unusual and suspicious behavior. In many real-world scenarios, the examined events can be directly linked to the actions of an adversary, such as attacks on computer networks or frauds in…

Machine Learning · Computer Science 2020-04-23 Olga Petrova , Karel Durkota , Galina Alperovich , Karel Horak , Michal Najman , Branislav Bosansky , Viliam Lisy

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

The growing need for reliable communication over untrusted networks has caused a renewed interest in adversarial channel models, which often behave much differently than traditional stochastic channel models. Of particular practical use is…

Information Theory · Computer Science 2021-04-16 Vinayak Suresh , Eric Ruzomberka , David J. Love