Related papers: Game-theoretic Analysis to Content-adaptive Revers…
The problem of secure lossy source-channel wiretapping with arbitrarily correlated side informations at both receivers is investigated. This scenario consists of an encoder (referred to as Alice) that wishes to compress a source and send it…
We explore the evolutionary dynamics of two games - the Prisoner's Dilemma and the Snowdrift Game - played within distinct networks (layers) of interdependent networks. In these networks imitation and interaction between individuals of…
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In…
We study multi-bit watermarking for data generated by stochastic processes, where a hidden message is embedded during sampling and must be decodable by an authorized detector that possesses side information unavailable to unauthorized…
In this paper, the compression of an independent and identically distributed Gaussian source sequence is studied in an unsecure network. Within a game theoretic setting for a three-party noiseless communication network (sender Alice,…
In this paper we investigate zero-sum two-player stochastic differential games whose cost functionals are given by doubly controlled reflected backward stochastic differential equations (RBSDEs) with two barriers. For admissible controls…
A key challenge in the study of multiagent cooperation is the need for individual agents not only to cooperate effectively, but to decide with whom to cooperate. This is particularly critical in situations when other agents have hidden,…
We study bipartite correlations in Bell-type games. We show that in a setup where the information carriers are allowed to locally deform the manifold on which the game is played, stronger correlations may be obtained than those maximally…
Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…
Watermarking plays a key role in the provenance and detection of AI-generated content. While existing methods prioritize robustness against real-world distortions (e.g., JPEG compression and noise addition), we reveal a fundamental…
We introduce a game of trusted computation in which a sensor equipped with limited computing power leverages a central node to evaluate a specified function over a large dataset, collected over time. We assume that the central computer can…
Encoding and decoding are the two key steps in information processing. In this work we study the encoding and decoding capabilities of operational theories in the context of information-storability game, where the task is to freely choose a…
We study deception in adversarial graph traversal, where a mobile agent seeks to reach a goal with minimum cost while an adversary alters edge costs to increase the total traversal cost. Unlike prior works that assume fixed…
This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
There is currently an intersection in the research of game theory and cryptography. Generally speaking, there are two aspects to this partnership. First there is the application of game theory to cryptography. Yet, the purpose of this paper…
As AI advances, copyrighted content faces growing risk of unauthorized use, whether through model training or direct misuse. Building upon invisible adversarial perturbation, recent works developed copyright protections against specific AI…
In this paper, we design the first computationally efficient codes for simultaneously reliable and covert communication over Binary Symmetric Channels (BSCs). Our setting is as follows: a transmitter Alice wishes to potentially reliably…
Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates.…
We consider variations of set reconciliation problems where two parties, Alice and Bob, each hold a set of points in a metric space, and the goal is for Bob to conclude with a set of points that is close to Alice's set of points in a…