English
Related papers

Related papers: Benchmark Instances and Branch-and-Cut Algorithm f…

200 papers

We study biased Maker-Breaker games on a graph system $\{G_1,\ldots,G_s\}$, in which Maker's goal is to claim certain rainbow structures, i.e., specified subgraphs consisting of at most one edge from each graph $G_i$. We consider the…

We study the classic problem of subgraph counting, where we wish to determine the number of occurrences of a fixed pattern graph $H$ in an input graph $G$ of $n$ vertices. Our focus is on bounded degeneracy inputs, a rich family of graph…

Data Structures and Algorithms · Computer Science 2025-03-05 Daniel Paul-Pena , C. Seshadhri

This paper presents a novel construction method for symmetric Sudoku-type games based on Lee distance perfect codes and diameter perfect codes. The proposed method utilizes the tiling property of these codes to define the structure of the…

Combinatorics · Mathematics 2026-05-12 Junmin An , Jae-Hyun Baek , Keon-Hwi Kim , Haeun Lim , Jon-Lark Kim

We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…

Combinatorics · Mathematics 2019-01-03 Gal Kronenberg , Adva Mond , Alon Naor

Ridge Rider (RR) is an algorithm for finding diverse solutions to optimization problems by following eigenvectors of the Hessian ("ridges"). RR is designed for conservative gradient systems (i.e., settings involving a single loss function),…

Computer Science and Game Theory · Computer Science 2021-12-30 Jonathan Lorraine , Paul Vicol , Jack Parker-Holder , Tal Kachman , Luke Metz , Jakob Foerster

We provide a formula for the number of edges of the Hasse diagram of the independent subsets of the h-th power of a path ordered by inclusion. For h=1 such a value is the number of edges of a Fibonacci cube. We show that, in general, the…

Discrete Mathematics · Computer Science 2014-01-22 Pietro Codara , Ottavio M. D'Antona

The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random $d$-uniform hypergraph from its…

Statistics Theory · Mathematics 2025-02-14 Guy Bresler , Chenghao Guo , Yury Polyanskiy

The generalized Tower of Hanoi problem with h \ge 4 pegs is known to require a sub-exponentially fast growing number of moves in order to transfer a pile of n disks from one peg to another. In this paper we study the Path_h variant, where…

Discrete Mathematics · Computer Science 2011-02-25 Daniel Berend , Amir Sapir , Shay Solomon

2048 is a stochastic single-player game involving 16 cells on a 4 by 4 grid, where a player chooses a direction among up, down, left, and right to obtain a score by merging two tiles with the same number located in neighboring cells along…

Artificial Intelligence · Computer Science 2026-05-26 Tomoyuki Kaneko , Shuhei Yamashita

A cactus graph is a connected graph in which every block is either an edge or a cycle. In this paper, we consider several problems of graph theory and developed optimal algorithms to solve such problems on cactus graphs. The running time of…

Discrete Mathematics · Computer Science 2014-08-19 Kalyani Das

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

In this short note we consider a variation of the connectivity Waiter-Client game $WC(n,q,\mathcal{A})$ played on an $n$-vertex graph $G$ which consists of $q+1$ disjoint spanning trees. In this game in each round Waiter offers Client $q+1$…

Combinatorics · Mathematics 2015-10-21 Sylwia Antoniuk , Codruut Grosu , Lothar Narins

We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

Optimization and Control · Mathematics 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

The additively separable hedonic game (ASHG) is a model of coalition formation games on graphs. In this paper, we intensively and extensively investigate the computational complexity of finding several desirable solutions, such as a Nash…

Computational Complexity · Computer Science 2019-10-23 Tesshu Hanaka , Hironori Kiya , Yasuhide Maei , Hirotaka Ono

Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation in processing graphs. Recently, size, variety, and structural complexity of these networks has grown dramatically.…

Data Structures and Algorithms · Computer Science 2018-10-16 Yaroslav Akhremtsev , Peter Sanders , Christian Schulz

We investigate the graphs formed from the vertices and creases of an origami pattern that can be folded flat along all of its creases. As we show, this is possible for a tree if and only if the internal vertices of the tree all have even…

Computational Geometry · Computer Science 2019-07-16 David Eppstein

We introduce a generalization of "Solo Chess", a single-player variant of the game that can be played on chess.com. The standard version of the game is played on a regular 8 x 8 chessboard by a single player, with only white pieces, using…

Data Structures and Algorithms · Computer Science 2022-04-01 N. R. Aravind , Neeldhara Misra , Harshil Mittal

The Hierarchical Chinese Postman Problem is finding a shortest traversal of all edges of a graph respecting precedence constraints given by a partial order on classes of edges. We show that the special case with connected classes is NP-hard…

Data Structures and Algorithms · Computer Science 2021-02-17 Vsevolod A. Afanasev , René van Bevern , Oxana Yu. Tsidulko

The central question in the game theory of cake-cutting is how to fairly distribute a finite resource among multiple players. Most research has focused on how to do this for a heterogeneous cake in a situation where the players do not have…

Computer Science and Game Theory · Computer Science 2023-12-15 Abel Jansma

Origami is the art of paper folding, and it borrows its name from two Japanese words \emph{ori} and \emph{kami}. In Japanese, {ori} means folding, and the paper is called {kami}. While origami is just a hobby to most, there is a lot more to…

History and Overview · Mathematics 2025-03-18 Archana S. Morye