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We study randomness properties of graphs and hypergraphs generated by simple hash functions. Several hashing applications can be analyzed by studying the structure of $d$-uniform random ($d$-partite) hypergraphs obtained from a set $S$ of…

Data Structures and Algorithms · Computer Science 2016-11-02 Martin Aumüller , Martin Dietzfelbinger , Philipp Woelfel

We present a shared-memory algorithm to compute high-quality solutions to the balanced $k$-way hypergraph partitioning problem. This problem asks for a partition of the vertex set into $k$ disjoint blocks of bounded size that minimizes the…

Data Structures and Algorithms · Computer Science 2021-04-19 Lars Gottesbüren , Tobias Heuer , Peter Sanders , Sebastian Schlag

Motivated by a game of Battleship, we consider the problem of efficiently hitting a ship of an uncertain shape within a large playing board. Formally, we fix a dimension $d\in\{1,2\}$. A ship is a subset of $\mathbb{Z}^d$. Given a family…

Discrete Mathematics · Computer Science 2022-02-18 Eva-Maria Hainzl , Maarten Löffler , Daniel Perz , Josef Tkadlec , Markus Wallinger

A Structural Hole Spanner (SHS) is a set of nodes in a network that act as a bridge among different otherwise disconnected communities. Numerous solutions have been proposed to discover SHSs that generally require high run time on…

Social and Information Networks · Computer Science 2025-02-18 Diksha Goel , Hong Shen , Hui Tian , Mingyu Guo

Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

Artificial Intelligence · Computer Science 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret

The tangram and Sei Shonagon Chie no Ita are popular dissection puzzles consisting of seven pieces. Each puzzle can be formed by identifying edges from sixteen identical right isosceles triangles. It is known that the tangram can form 13…

Computational Geometry · Computer Science 2014-07-09 Eli Fox-Epstein , Ryuhei Uehara

Origami structures are characterized by a network of folds and vertices joining unbendable plates. For applications to mechanical design and self-folding structures, it is essential to understand the interplay between the set of folds in…

Soft Condensed Matter · Physics 2018-03-01 Bryan Gin-ge Chen , Christian D. Santangelo

The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…

Combinatorics · Mathematics 2025-12-10 Nóra Almási , Maria Axenovich

A sliding puzzle is a combination puzzle where a player slide pieces along certain routes on a board to reach a certain end-configuration. In this paper, we propose a novel measurement of complexity of massive sliding puzzles with…

Computational Complexity · Computer Science 2020-12-16 Ruo Ando , Yoshiyasu Takefuji

The notion of treewidth, introduced by Robertson and Seymour in their seminal Graph Minors series, turned out to have tremendous impact on graph algorithmics. Many hard computational problems on graphs turn out to be efficiently solvable in…

Data Structures and Algorithms · Computer Science 2019-09-24 Michał Ziobro , Marcin Pilipczuk

Given a persistence diagram with $n$ points, we give an algorithm that produces a sequence of $n$ persistence diagrams converging in bottleneck distance to the input diagram, the $i$th of which has $i$ distinct (weighted) points and is a…

Computational Geometry · Computer Science 2020-12-04 Donald R. Sheehy , Siddharth Sheth

This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of…

Computational Complexity · Computer Science 2017-09-06 Erik D. Demaine , Isaac Grosof , Jayson Lynch

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…

Artificial Intelligence · Computer Science 2024-12-04 Nono SC Merleau , Miguel O'Malley , Érika Roldán , Sayan Mukherjee

The famous Tower of Hanoi puzzle involves moving $n$ discs of distinct sizes from one of $p\geq 3$ pegs (traditionally $p=3$) to another of the pegs, subject to the constraints that only one disc may be moved at a time, and no disc can ever…

Combinatorics · Mathematics 2025-10-22 David Eppstein , Daniel Frishberg , William Maxwell

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including a polynomial-time bijection between solutions). As a…

Computational Complexity · Computer Science 2026-05-05 MIT Hardness Group , Josh Brunner , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Andy Tockman

The Harary-Hill Conjecture states that for $n\geq 3$ every drawing of $K_n$ has at least \begin{align*} H(n) :=…

Computational Geometry · Computer Science 2018-07-12 Petra Mutzel , Lutz Oettershagen

We consider the {\em stochastic matching} problem. An edge-weighted general (i.e., not necessarily bipartite) graph $G(V, E)$ is given in the input, where each edge in $E$ is {\em realized} independently with probability $p$; the…

Data Structures and Algorithms · Computer Science 2018-05-24 Soheil Behnezhad , Nima Reyhani

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

Optimization and Control · Mathematics 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

We present a near-linear-time algorithm that, given a bridgeless cubic graph, finds a perfect matching intersecting every 3-edge-cut in exactly one edge. This improves over a cubic algorithm of Boyd et al. for the same problem, and over our…

Data Structures and Algorithms · Computer Science 2026-05-04 Babak Ghanbari , Robert Šámal

The main purpose of the note is to show that Yoshinaga's arrangement of $18$ lines having $48$ triple and $9$ double intersection points leads to a new (short) series of non-containment examples for $I^{(3)} \subset I^{2}$, the question…

Algebraic Geometry · Mathematics 2019-11-28 Maria Tombarkiewicz , Maciej Zięba