Finding a Battleship of Uncertain Shape
Abstract
Motivated by a game of Battleship, we consider the problem of efficiently hitting a ship of an uncertain shape within a large playing board. Formally, we fix a dimension . A ship is a subset of . Given a family of ships, we say that an infinite subset of the cells pierces , if it intersects each translate of each ship in (by a vector in ). In this work, we study the lowest possible (asymptotic) density of such a piercing subset. To our knowledge, this problem has previously been studied only in the special case (a single ship). As our main contribution, we present a formula for when consists of 2 ships of size 2 each, and we identify the toughest families in several other cases. We also implement an algorithm for finding in 1D.
Cite
@article{arxiv.2202.08747,
title = {Finding a Battleship of Uncertain Shape},
author = {Eva-Maria Hainzl and Maarten Löffler and Daniel Perz and Josef Tkadlec and Markus Wallinger},
journal= {arXiv preprint arXiv:2202.08747},
year = {2022}
}
Comments
10 pages, 6 figures