The Complexity of Kings
Abstract
A king in a directed graph is a node from which each node in the graph can be reached via paths of length at most two. There is a broad literature on tournaments (completely oriented digraphs), and it has been known for more than half a century that all tournaments have at least one king [Lan53]. Recently, kings have proven useful in theoretical computer science, in particular in the study of the complexity of the semifeasible sets [HNP98,HT05] and in the study of the complexity of reachability problems [Tan01,NT02]. In this paper, we study the complexity of recognizing kings. For each succinctly specified family of tournaments, the king problem is known to belong to [HOZZ]. We prove that this bound is optimal: We construct a succinctly specified tournament family whose king problem is -complete. It follows easily from our proof approach that the problem of testing kingship in succinctly specified graphs (which need not be tournaments) is -complete. We also obtain -completeness results for k-kings in succinctly specified j-partite tournaments, , and we generalize our main construction to show that -completeness holds for testing k-kingship in succinctly specified families of tournaments for all .
Cite
@article{arxiv.cs/0506055,
title = {The Complexity of Kings},
author = {Edith Hemaspaandra and Lane A. Hemaspaandra and Osamu Watanabe},
journal= {arXiv preprint arXiv:cs/0506055},
year = {2007}
}