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Hitomezashi patterns, which originate from traditional Japanese embroidery, are intricate arrangements of unit-length line segments called stitches. The stitches connect to form hitomezashi strands and hitomezashi loops, which divide the…

Combinatorics · Mathematics 2022-06-30 Colin Defant , Noah Kravitz

We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…

Data Structures and Algorithms · Computer Science 2026-03-12 Kshitij Gajjar , Neeldhara Misra

Motivated by a new way of visualizing hypergraphs, we study the following problem. Consider a rectangular grid and a set of colors $\chi$. Each cell $s$ in the grid is assigned a subset of colors $\chi_s \subseteq \chi$ and should be…

Computational Geometry · Computer Science 2017-09-04 Arthur van Goethem , Irina Kostitsyna , Marc van Kreveld , Wouter Meulemans , Max Sondag , Jules Wulms

A hexagonal patch is a plane graph in which inner faces have length 6, inner vertices have degree 3, and boundary vertices have degree 2 or 3. We consider the following counting problem: given a sequence of twos and threes, how many…

Discrete Mathematics · Computer Science 2009-07-15 Paul Bonsma , Felix Breuer

Calculations of the number of equivalence classes of Sudoku boards has to this point been done only with the aid of a computer, in part because of the unnecessarily large symmetry group used to form the classes. In particular, the…

Combinatorics · Mathematics 2013-02-26 Elizabeth Arnold , Rebecca Field , Stephen Lucas , Laura Taalman

The key step of generating the well-known Hsiao code is to construct a {0,1}-check-matrix in which each column contains the same odd-number of 1's and each row contains the same number of 1's or differs at most by one for the number of 1's.…

Discrete Mathematics · Computer Science 2008-03-11 Li Chen

Sudoku is a widely popular $\mathcal{NP}$-Complete combinatorial puzzle whose prospects for studying human computation have recently received attention, but the algorithmic hardness of Sudoku solving is yet largely unexplored. In this…

Computational Complexity · Computer Science 2018-10-10 Marcelo Prates , Luis Lamb

The middle levels problem is to find a Hamilton cycle in the middle levels, M_{2k+1}, of the Hasse diagram of B_{2k+1} (the partially ordered set of subsets of a 2k+1-element set ordered by inclusion). Previously, the best result was that…

Combinatorics · Mathematics 2007-05-23 Ian Shields , Brendan J. Shields , Carla D. Savage

Recent observations have been made that bridge splitting methods arising from optimization, to the Hopf and Lax formulas for Hamilton-Jacobi Equations with Hamiltonians $H(p)$. This has produced extremely fast algorithms in computing…

Optimization and Control · Mathematics 2018-03-06 Alex Tong Lin , Yat Tin Chow , Stanley Osher

Constructing partitions of colored points is a well-studied problem in discrete and computational geometry. We study the problem of creating a minimum-cardinality partition into monochromatic islands. Our input is a set $S$ of $n$ points in…

Computational Geometry · Computer Science 2024-02-22 Steven van den Broek , Wouter Meulemans , Bettina Speckmann

Consider a problem where we are given a bipartite graph H with vertices arranged on two horizontal lines in the plane, such that the two sets of vertices placed on the two lines form a bipartition of H. We additionally require that H admits…

Computational Complexity · Computer Science 2017-12-27 Grzegorz Guśpiel

Solving Sudoku puzzles is one of the most popular pastimes in the world. Puzzles range in difficulty from easy to very challenging; the hardest puzzles tend to have the most empty cells. The current paper explains and compares three…

Optimization and Control · Mathematics 2013-05-17 Eric C. Chi , Kenneth Lange

Pattern-Based Constraint Satisfaction and Logic Puzzles develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the "simplest" solution. Different ways of…

Artificial Intelligence · Computer Science 2013-04-08 Denis Berthier

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

In a self-organizing particle system, an abstraction of programmable matter, simple computational elements called particles with limited memory and communication self-organize to solve system-wide problems of movement, coordination, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-04 Marta Andrés Arroyo , Sarah Cannon , Joshua J. Daymude , Dana Randall , Andréa W. Richa

Tantrix is a puzzle to make a loop by connecting lines drawn on hexagonal tiles, and the objective of this research is to solve it by a computer. For this purpose, we give a problem setting of solving Tantrix as arranging tiles in an…

Discrete Mathematics · Computer Science 2012-03-01 Fumika Kino , Yushi Uno

"Flat origami" refers to the folding of flat, zero-curvature paper such that the finished object lies in a plane. Mathematically, flat origami consists of a continuous, piecewise isometric map $f:P\subseteq\mathbb{R}^2\to\mathbb{R}^2$ along…

Combinatorics · Mathematics 2025-02-27 Thomas C. Hull , Inna Zakharevich

The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…

Combinatorics · Mathematics 2020-07-24 Sopon Boriboon , Teeradej Kittipassorn

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over…

Artificial Intelligence · Computer Science 2023-08-10 Yang Li , Kun Xiong , Yingping Zhang , Jiangcheng Zhu , Stephen Mcaleer , Wei Pan , Jun Wang , Zonghong Dai , Yaodong Yang

Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in…

Computer Science and Game Theory · Computer Science 2025-11-18 Jakub Černý , Shuvomoy Das Gupta , Christian Kroer
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