Permutation Match Puzzles: How Young Tanvi Learned About Computational Complexity
Abstract
We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the goal is to fill the grid with the numbers 1 through such that each row and column respects its constraint. We provide a complete characterization of solvable puzzles: a puzzle admits a solution if and only if its associated constraint graph is acyclic, which translates to a simple "at most one switch" condition on the A/D labels. When solutions exist, we show that their count is given by a hook length formula. For unsolvable puzzles, we present an algorithm to compute the minimum number of label flips required to reach a solvable configuration. Finally, we consider a generalization where rows and columns may specify arbitrary permutations rather than simple orderings, and establish that finding minimal repairs in this setting is NP-complete by a reduction from feedback arc set.
Cite
@article{arxiv.2603.08110,
title = {Permutation Match Puzzles: How Young Tanvi Learned About Computational Complexity},
author = {Kshitij Gajjar and Neeldhara Misra},
journal= {arXiv preprint arXiv:2603.08110},
year = {2026}
}
Comments
16 pages, 12 figures; to be presented at FUN 2026