Related papers: Alternating Weak Automata from Universal Trees
Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…
We consider the representational state complexity of unranked tree automata. The bottom-up computation of an unranked tree automaton may be either deterministic or nondeterministic, and further variants arise depending on whether the…
The notion of Online State Complexity, introduced by Karp in 1967, quantifies the amount of states required to solve a given problem using an online algorithm, which is represented by a deterministic machine scanning the input from left to…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…
We present the first polynomial time algorithm to learn nontrivial classes of languages of infinite trees. Specifically, our algorithm uses membership and equivalence queries to learn classes of $\omega$-tree languages derived from weak…
A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…
We consider algorithms and lower bounds for various problems over forest languages; as input models we allow forest algebras, deterministic forest automata and nondeterministic forest automata. For the equivalence problem, we give an…
This paper connects the classes of weighted alternating finite automata (WAFA), weighted finite tree automata (WFTA), and polynomial automata (PA). First, we investigate the use of trees in the run semantics for weighted alternating…
The coalgebraic modelling of alternating automata and of probabilistic automata has long been obstructed by the absence of distributive laws of the powerset monad over itself, respectively of the powerset monad over the finite distribution…
We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…
This paper introduces a notion of equivalence for higher-dimensional automata, called weak equivalence. Weak equivalence focuses mainly on a traditional trace language and a new homology language, which captures the overall independence…
This paper shows that over infinite trees, satisfiability is decidable for weak monadic second-order logic extended by the unbounding quantifier U and quantification over infinite paths. The proof is by reduction to emptiness for a certain…
We show that alternating Turing machines, with a novel and natural definition of acceptance, accept precisely the inductive (Pi-1-1) languages. Total alternating machines, that either accept or reject each input, accept precisely the…
We introduce first order alternating automata, a generalization of boolean alternating automata, in which transition rules are described by multisorted first order formulae, with states and internal variables given by uninterpreted…
We introduce constraints necessary for type checking a higher-order concurrent constraint language, and solve them with an incremental algorithm. Our constraint system extends rational unification by constraints x$\subseteq$ y saying that…
In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…
Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…
We study the computational complexity of various problems related to synchronization of weakly acyclic automata, a subclass of widely studied aperiodic automata. We provide upper and lower bounds on the length of a shortest word…
We consider the state complexity of basic operations on tree languages recognized by deterministic unranked tree automata. For the operations of union and intersection the upper and lower bounds of both weakly and strongly deterministic…
We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…