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Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

We consider the representational state complexity of unranked tree automata. The bottom-up computation of an unranked tree automaton may be either deterministic or nondeterministic, and further variants arise depending on whether the…

Formal Languages and Automata Theory · Computer Science 2010-08-11 Xiaoxue Piao , Kai Salomaa

The notion of Online State Complexity, introduced by Karp in 1967, quantifies the amount of states required to solve a given problem using an online algorithm, which is represented by a deterministic machine scanning the input from left to…

Computational Complexity · Computer Science 2016-11-10 Nathanaël Fijalkow

Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…

Logic in Computer Science · Computer Science 2022-08-24 Daniel Hausmann , Nir Piterman

We present the first polynomial time algorithm to learn nontrivial classes of languages of infinite trees. Specifically, our algorithm uses membership and equivalence queries to learn classes of $\omega$-tree languages derived from weak…

Logic in Computer Science · Computer Science 2023-06-22 Dana Angluin , Timos Antonopoulos , Dana Fisman

A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations…

Logic in Computer Science · Computer Science 2007-05-23 Slawomir Lasota , Igor Walukiewicz

We consider algorithms and lower bounds for various problems over forest languages; as input models we allow forest algebras, deterministic forest automata and nondeterministic forest automata. For the equivalence problem, we give an…

Formal Languages and Automata Theory · Computer Science 2021-06-07 Marcial Gaißert , Manfred Kufleitner

This paper connects the classes of weighted alternating finite automata (WAFA), weighted finite tree automata (WFTA), and polynomial automata (PA). First, we investigate the use of trees in the run semantics for weighted alternating…

Logic in Computer Science · Computer Science 2024-02-14 Gustav Grabolle

The coalgebraic modelling of alternating automata and of probabilistic automata has long been obstructed by the absence of distributive laws of the powerset monad over itself, respectively of the powerset monad over the finite distribution…

Logic in Computer Science · Computer Science 2020-10-05 Alexandre Goy , Daniela Petrisan

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

This paper introduces a notion of equivalence for higher-dimensional automata, called weak equivalence. Weak equivalence focuses mainly on a traditional trace language and a new homology language, which captures the overall independence…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Kahl

This paper shows that over infinite trees, satisfiability is decidable for weak monadic second-order logic extended by the unbounding quantifier U and quantification over infinite paths. The proof is by reduction to emptiness for a certain…

Logic in Computer Science · Computer Science 2014-04-30 Mikołaj Bojańczyk

We show that alternating Turing machines, with a novel and natural definition of acceptance, accept precisely the inductive (Pi-1-1) languages. Total alternating machines, that either accept or reject each input, accept precisely the…

Logic in Computer Science · Computer Science 2015-07-01 Daniel M Leivant

We introduce first order alternating automata, a generalization of boolean alternating automata, in which transition rules are described by multisorted first order formulae, with states and internal variables given by uninterpreted…

Formal Languages and Automata Theory · Computer Science 2018-11-20 Radu Iosif , Xiao Xu

We introduce constraints necessary for type checking a higher-order concurrent constraint language, and solve them with an incremental algorithm. Our constraint system extends rational unification by constraints x$\subseteq$ y saying that…

cmp-lg · Computer Science 2008-02-03 Martin Mueller , Joachim Niehren

In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…

Formal Languages and Automata Theory · Computer Science 2011-03-15 Sven Schewe

Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…

Formal Languages and Automata Theory · Computer Science 2025-02-05 Arnaud Carayol , Philippe Duchon , Florent Koechlin , Cyril Nicaud

We study the computational complexity of various problems related to synchronization of weakly acyclic automata, a subclass of widely studied aperiodic automata. We provide upper and lower bounds on the length of a shortest word…

Formal Languages and Automata Theory · Computer Science 2017-12-08 Andrew Ryzhikov

We consider the state complexity of basic operations on tree languages recognized by deterministic unranked tree automata. For the operations of union and intersection the upper and lower bounds of both weakly and strongly deterministic…

Formal Languages and Automata Theory · Computer Science 2010-08-11 Xiaoxue Piao , Kai Salomaa

We propose a novel algorithm for the solution of mean-payoff games that merges together two seemingly unrelated concepts introduced in the context of parity games, small progress measures and quasi dominions. We show that the integration of…

Logic in Computer Science · Computer Science 2019-07-16 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero