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A non-deterministic automaton running on infinite trees is unambiguous if it has at most one accepting run on every tree. The class of languages recognisable by unambiguous tree automata is still not well-understood. In particular,…

Formal Languages and Automata Theory · Computer Science 2016-05-10 Henryk Michalewski , Michał Skrzypczak

The parity index problem of tree automata asks, given a regular tree language L, what is the least number of priorities of a nondeterministic parity tree automaton that recognises L. This is a long-standing open problem, also known as the…

Formal Languages and Automata Theory · Computer Science 2024-12-24 Olivier Idir , Karoliina Lehtinen

This paper is a contribution to the study of parity games and the recent constructions of three quasipolynomial time algorithms for solving them. We revisit a result of Czerwi\'nski, Daviaud, Fijalkow, Jurdzi\'nski, Lazi\'c, and Parys…

Computer Science and Game Theory · Computer Science 2018-10-22 Thomas Colcombet , Nathanaël Fijalkow

We introduce a new class of automata (which we coin EU-automata) running on infininte trees of arbitrary (finite) arity. We develop and study several algorithms to perform classical operations (union, intersection, complement, projection,…

Logic in Computer Science · Computer Science 2026-02-27 François Laroussinie , Nicolas Markey

A new class of languages of infinite words is introduced, called the max-regular languages, extending the class of $\omega$-regular languages. The class has two equivalent descriptions: in terms of automata (a type of deterministic counter…

Formal Languages and Automata Theory · Computer Science 2009-03-09 Mikolaj Bojanczyk

In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…

Formal Languages and Automata Theory · Computer Science 2012-06-06 Laurent Doyen , Thierry Massart , Mahsa Shirmohammadi

In this paper, we are interested in automata over infinite words and infinite duration games, that we view as general transition systems. We study transformations of systems using a Muller condition into ones using a parity condition,…

Formal Languages and Automata Theory · Computer Science 2023-10-20 Antonio Casares , Thomas Colcombet , Nathanaël Fijalkow

So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…

Formal Languages and Automata Theory · Computer Science 2019-09-27 Alexander Kozachinskiy , Mikhail Vyalyi

The (extensional) theory of arrays is widely used to model systems. Hence, efficient decision procedures are needed to model check such systems. Current decision procedures for the theory of arrays saturate the read-over-write and…

Logic in Computer Science · Computer Science 2014-05-28 Jürgen Christ , Jochen Hoenicke

The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…

Logic · Mathematics 2009-02-11 Szczepan Hummel , Henryk Michalewski , Damian Niwinski

We present an efficient algorithm to reduce the size of nondeterministic Buchi word automata, while retaining their language. Additionally, we describe methods to solve PSPACE-complete automata problems like universality, equivalence and…

Formal Languages and Automata Theory · Computer Science 2012-10-25 Lorenzo Clemente , Richard Mayr

Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for…

Logic in Computer Science · Computer Science 2015-07-01 Pawel Parys , Igor Walukiewicz

Downward translation of equality refers to cases where a collapse of some pair of complexity classes would induce a collapse of some other pair of complexity classes that (a priori) one expects are smaller. Recently, the first downward…

Computational Complexity · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra , Harald Hempel

This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…

Computer Science and Game Theory · Computer Science 2009-01-20 Oliver Friedmann

For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as,…

Formal Languages and Automata Theory · Computer Science 2016-06-01 Alessandro Facchini , Filip Murlak , Michał Skrzypczak

We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…

We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…

Computer Science and Game Theory · Computer Science 2019-02-06 Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

This paper is concerned with asymptotic behaviour of a repeated game of "odds and evens", with strategies of both players represented by finite automata. It is proved that, for every $n$, there is an automaton with $2^n \cdot…

Computer Science and Game Theory · Computer Science 2020-06-30 Vladislav Makarov

Some of the most interesting and important results concerning quantum finite automata are those showing that they can recognize certain languages with (much) less resources than corresponding classical finite automata…

Formal Languages and Automata Theory · Computer Science 2019-02-20 Shenggen Zheng , Jozef Gruska , Daowen Qiu

Zielonka's classic recursive algorithm for solving parity games is perhaps the simplest among the many existing parity game algorithms. However, its complexity is exponential, while currently the state-of-the-art algorithms have…

Computer Science and Game Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Paweł Parys , Sven Schewe , Dominik Wojtczak