Related papers: Model Checking ATL* on vCGS
The analysis of complex dynamic systems is a core research topic in formal methods and AI, and combined modelling of systems with data has gained increasing importance in applications such as business process management. In addition,…
We study complexity of the model-checking problems for LTL with registers (also known as freeze LTL) and for first-order logic with data equality tests over one-counter automata. We consider several classes of one-counter automata (mainly…
Freeze LTL is a temporal logic with registers that is suitable for specifying properties of data words. In this paper we study the model checking problem for Freeze LTL on one-counter automata. This problem is known to be undecidable in…
Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…
Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…
We study the satisfiability and model-checking problems for timed hyperproperties specified with HyperMTL, a timed extension of HyperLTL. Depending on whether interleaving of events in different traces is allowed, two possible semantics can…
We propose a model checking algorithm to test properties of systems that are expressed in the multi-agent temporal logic ATL+. The specificities of this algorithm are: it is on-the-fly, generating states only when they are needed, and it…
This unpublished note is an alternate, shorter (and hopefully more readable) proof of the decidability of all minimal models. The decidability follows from a proof of the existence of a cellular term in each observational equivalence class…
It is important to find optimal solutions for structural errors in rule-based expert systems .Solutions to discovering such errors by using model checking techniques have already been proposed, but these solutions have problems such as…
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…
The Value Problem for weighted timed games (wtgs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. When…
In a seminal paper from 1985, Sistla and Clarke showed that the model-checking problem for Linear Temporal Logic (LTL) is either NP-complete or PSPACE-complete, depending on the set of temporal operators used. If, in contrast, the set of…
We propose a notion of alternating bisimulation for strategic abilities under imperfect information. The bisimulation preserves formulas of ATL$^*$ for both the {\em objective} and {\em subjective} variants of the state-based semantics with…
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…
The general/finite PCTL satisfiability problem asks whether a given PCTL formula has a general/finite model. We show that the finite PCTL satisfiability problem is undecidable, and the general PCTL satisfiability problem is even highly…
While it was defined long ago, the extension of CTL with quantification over atomic propositions has never been studied extensively. Considering two different semantics (depending whether propositional quantification refers to the Kripke…
We show how to add and eliminate binary preference on plays in Alternating-time Temporal Logic (ATL) with strategy contexts on Concurrent Game Models (CGMs) by means of a translation which preserves satisfaction in models where…
Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…
Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very…