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Related papers: Model Checking ATL* on vCGS

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Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…

Logic in Computer Science · Computer Science 2012-03-19 Christel Baier , Nathalie Bertrand , Philippe Schnoebelen

In this paper, we introduce a novel team semantics of LTL inspired by inquisitive logic. The main features of the resulting logic, we call InqLTL, are the intuitionistic interpretation of implication and the Boolean semantics of…

Logic in Computer Science · Computer Science 2025-05-19 Laura Bozzelli , Tadeusz Litak , Munyque Mittelmann , Aniello Murano

Recently, we have shown that satisfiability for $\mathsf{ECTL}^*$ with constraints over $\mathbb{Z}$ is decidable using a new technique. This approach reduces the satisfiability problem of $\mathsf{ECTL}^*$ with constraints over some…

Logic in Computer Science · Computer Science 2015-02-25 Claudia Carapelle , Shiguang Feng , Alexander Kartzow , Markus Lohrey

Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…

Logic in Computer Science · Computer Science 2025-06-10 Nicolaj Ø. Jensen , Kim G. Larsen , Didier Lime , Jiří Srba

Temporal logic is a very powerful formalism deeply investigated and used in formal system design and verification. Its application usually reduces to solving specific decision problems such as model checking and satisfiability. In these…

Logic in Computer Science · Computer Science 2016-09-15 Gaëlle Fontaine , Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Loredana Sorrentino

We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…

Logic in Computer Science · Computer Science 2012-06-01 Mohamed Faouzi Atig , Ahmed Bouajjani , K. Narayan Kumar , Prakash Saivasan

Graded path modalities count the number of paths satisfying a property, and generalize the existential (E) and universal (A) path modalities of CTL*. The resulting logic is called GCTL*. We settle the complexity of satisfiability of GCTL*,…

Logic in Computer Science · Computer Science 2014-10-29 Benjamin Aminof , Aniello Murano , Sasha Rubin

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We classify the computational complexity of the satisfiability, validity and model-checking problems for propositional independence, inclusion, and team logic. Our main result shows that the satisfiability and validity problems for…

Logic in Computer Science · Computer Science 2017-01-06 Miika Hannula , Juha Kontinen , Jonni Virtema , Heribert Vollmer

The two major systems of formal verification are model checking and algebraic model-based testing. Model checking is based on some form of temporal logic such as linear temporal logic (LTL) or computation tree logic (CTL). One powerful and…

Logic in Computer Science · Computer Science 2019-01-31 Stefan D. Bruda , Sunita Singh , A. F. M. Nokib Uddin , Zhiyu Zhang , Rui Zuo

We consider the problem of model--checking for Process Rewrite Systems (PRSs) in normal form. In a PRS in normal form every rewrite rule either only deals with procedure calls and procedure termination, possibly with value return, (this…

Other Computer Science · Computer Science 2007-05-23 Laura Bozzelli

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

Logic in Computer Science · Computer Science 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

Formal Languages and Automata Theory · Computer Science 2024-10-18 Bharat Adsul , Nehul Jain

We investigate the impact of non-regular path expressions on the decidability of satisfiability checking and querying in description logics extending ALC. Our primary objects of interest are ALCreg and ALCvpl, the extensions of with path…

Logic in Computer Science · Computer Science 2024-08-07 Bartosz Bednarczyk

This paper demonstrates the undecidability of a number of logics with quantification over public announcements: arbitrary public announcement logic (APAL), group announcement logic (GAL), and coalition announcement logic (CAL). In APAL we…

Logic in Computer Science · Computer Science 2024-06-07 Thomas Ågotnes , Hans van Ditmarsch , Tim French

Concurrent stochastic games (CSGs) are an ideal formalism for modelling probabilistic systems that feature multiple players or components with distinct objectives making concurrent, rational decisions. Examples include communication or…

Logic in Computer Science · Computer Science 2020-07-27 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Compositional reasoning capabilities are usually considered as fundamental skills to characterize human perception. Recent studies show that current Vision Language Models (VLMs) surprisingly lack sufficient knowledge with respect to such…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Jin Wang , Shichao Dong , Yapeng Zhu , Kelu Yao , Weidong Zhao , Chao Li , Ping Luo

Parametric timed automata extend timed automata (Alur and Dill, 1991) in that they allow the specification of parametric bounds on the clock values. Since their introduction in 1993 by Alur, Henzinger, and Vardi, it is known that the…

Logic in Computer Science · Computer Science 2014-04-02 Karin Quaas

When players make sequential decisions that are unobservable to one another, their behavior can nonetheless be influenced by knowing who moves first. This sequential structure, often referred to as "virtual observability," suggests that…

General Economics · Economics 2025-12-02 C. Monica Capra , Charles A. Holt , Po-Hsuan Lin

Alternating-time temporal logic (ATL) allows to specify requirements on abilities that different agents should (or should not) possess in a multi-agent system. However, model checking ATL specifications in realistic systems is…

Multiagent Systems · Computer Science 2016-08-31 Wojciech Jamroga , Michał Knapik , Damian Kurpiewski
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