Related papers: Model Checking ATL* on vCGS
Lossy channel systems (LCSs) are systems of finite state automata that communicate via unreliable unbounded fifo channels. In order to circumvent the undecidability of model checking for nondeterministic LCSs, probabilistic models have been…
In this paper, we introduce a novel team semantics of LTL inspired by inquisitive logic. The main features of the resulting logic, we call InqLTL, are the intuitionistic interpretation of implication and the Boolean semantics of…
Recently, we have shown that satisfiability for $\mathsf{ECTL}^*$ with constraints over $\mathbb{Z}$ is decidable using a new technique. This approach reduces the satisfiability problem of $\mathsf{ECTL}^*$ with constraints over some…
Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…
Temporal logic is a very powerful formalism deeply investigated and used in formal system design and verification. Its application usually reduces to solving specific decision problems such as model checking and satisfiability. In these…
We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…
Graded path modalities count the number of paths satisfying a property, and generalize the existential (E) and universal (A) path modalities of CTL*. The resulting logic is called GCTL*. We settle the complexity of satisfiability of GCTL*,…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We classify the computational complexity of the satisfiability, validity and model-checking problems for propositional independence, inclusion, and team logic. Our main result shows that the satisfiability and validity problems for…
The two major systems of formal verification are model checking and algebraic model-based testing. Model checking is based on some form of temporal logic such as linear temporal logic (LTL) or computation tree logic (CTL). One powerful and…
We consider the problem of model--checking for Process Rewrite Systems (PRSs) in normal form. In a PRS in normal form every rewrite rule either only deals with procedure calls and procedure termination, possibly with value return, (this…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…
We investigate the impact of non-regular path expressions on the decidability of satisfiability checking and querying in description logics extending ALC. Our primary objects of interest are ALCreg and ALCvpl, the extensions of with path…
This paper demonstrates the undecidability of a number of logics with quantification over public announcements: arbitrary public announcement logic (APAL), group announcement logic (GAL), and coalition announcement logic (CAL). In APAL we…
Concurrent stochastic games (CSGs) are an ideal formalism for modelling probabilistic systems that feature multiple players or components with distinct objectives making concurrent, rational decisions. Examples include communication or…
Compositional reasoning capabilities are usually considered as fundamental skills to characterize human perception. Recent studies show that current Vision Language Models (VLMs) surprisingly lack sufficient knowledge with respect to such…
Parametric timed automata extend timed automata (Alur and Dill, 1991) in that they allow the specification of parametric bounds on the clock values. Since their introduction in 1993 by Alur, Henzinger, and Vardi, it is known that the…
When players make sequential decisions that are unobservable to one another, their behavior can nonetheless be influenced by knowing who moves first. This sequential structure, often referred to as "virtual observability," suggests that…
Alternating-time temporal logic (ATL) allows to specify requirements on abilities that different agents should (or should not) possess in a multi-agent system. However, model checking ATL specifications in realistic systems is…