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Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Existing saliency models have been designed and evaluated for predicting the saliency in distortion-free images. However, in practice, the image quality is affected by a host of factors at several stages of the image processing pipeline…

Computer Vision and Pattern Recognition · Computer Science 2016-04-14 Milind S. Gide , Samuel F. Dodge , Lina J. Karam

Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes…

Human-Computer Interaction · Computer Science 2023-11-22 Mohammed Safayet Arefin , J. Edward Swan , Russell Cohen Hoffing , Steven Thurman

The quality of Virtual Reality (VR) apps is vital, particularly the rendering quality of the VR Graphical User Interface (GUI). Different from traditional 2D apps, VR apps create a 3D digital scene for users, by rendering two distinct 2D…

Software Engineering · Computer Science 2024-10-30 Shuqing Li , Cuiyun Gao , Jianping Zhang , Yujia Zhang , Yepang Liu , Jiazhen Gu , Yun Peng , Michael R. Lyu

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

At low redshift, it is possible to combine spectroscopic information of galaxies with their luminosity or angular diameter distance to directly measure the projection of peculiar velocities (PV) along the line-of-sight. A PV survey probing…

Cosmology and Nongalactic Astrophysics · Physics 2024-07-02 Mattia Pantiri , Matteo Foglieni , Enea Di Dio , Emanuele Castorina

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

The luminosity variation of a stellar source due to the gravitational microlensing effect can be considered also if the light rays are defocused (instead of focused) toward the observer. In this case, we should detect a gap instead of a…

In the present change blindness study subjects explored stereoscopic three dimensional (3D) environments through a virtual reality (VR) headset. A novel method that tracked the subjects' head movements was used for inducing changes in the…

Neurons and Cognition · Quantitative Biology 2015-08-25 Madis Vasser , Markus Kängsepp , Jaan Aru

A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively…

Human-Computer Interaction · Computer Science 2022-12-09 Ahmet Güzel , Jeanne Beyazian , Praneeth Chakravarthula , Kaan Akşit

How does irrelevant information (i.e., distractors) affect test-time scaling in vision-language models (VLMs)? Prior studies on language models have reported an inverse scaling effect, where textual distractors lead to longer but less…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Jiyun Bae , Hyunjong Ok , Sangwoo Mo , Jaeho Lee

In humans, body segments' position and movement can be estimated from multiple senses such as vision and proprioception. It has been suggested that vision and proprioception can influence each other and that upper-limb proprioception is…

Neurons and Cognition · Quantitative Biology 2023-06-28 Najib Abi Chebel , Florence Gaunet , Pascale Chavet , Christine Assaiante , Christophe Bourdin , Fabrice Sarlegna

The visual distortion effects visible to an observer traveling around and descending to the surface of an extremely compact star are described. Specifically, trips to a ``normal" neutron star, a black hole, and an ultracompact neutron star…

Astrophysics · Physics 2008-11-26 Robert J. Nemiroff

By comparing biological and artificial perception through the lens of illusions, we highlight critical differences in how each system constructs visual reality. Understanding these divergences can inform the development of more robust,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jianyi Yang , Junyi Ye , Ankan Dash , Guiling Wang

Research in multi-modal interfaces aims to provide solutions to immersion and increase overall human performance. A promising direction is combining auditory, visual and haptic interaction between the user and the simulated environment.…

Human-Computer Interaction · Computer Science 2020-04-01 Eleftherios Triantafyllidis , Christopher McGreavy , Jiacheng Gu , Zhibin Li

The use of 3D and stereo imaging is rapidly increasing. Compression, transmission, and processing could degrade the quality of stereo images. Quality assessment of such images is different than their 2D counterparts. Metrics that represent…

Computer Vision and Pattern Recognition · Computer Science 2017-09-05 Maryam Karimi , Najmeh Soltanian , Shadrokh Samavi , Nader Karimi , S. M. Reza Soroushmehr , Kayvan Najarian

Image thumbnails are a valuable data source for fixation filtering, scanpath classification, and visualization of eye tracking data. They are typically extracted with a constant size, approximating the foveated area. As a consequence, the…

Human-Computer Interaction · Computer Science 2024-04-30 Maurice Koch , Nelusa Pathmanathan , Daniel Weiskopf , Kuno Kurzhals

Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for grasping. While previous studies have explored individual…

Human-Computer Interaction · Computer Science 2025-04-09 Jian Zhang , Wafa Johal , Jarrod Knibbe

Dental simulators gained prevalence in recent years. Important aspects distinguishing VR hardware configurations are 3D stereoscopic rendering and visual alignment of the user's hands with the virtual tools. New dental simulators are often…

Human-Computer Interaction · Computer Science 2023-09-29 Maximilian Kaluschke , Myat Su Yin , Peter Haddawy , Siriwan Suebnukarn , Gabriel Zachmann

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

Human-Computer Interaction · Computer Science 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan