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The human visual system is composed of multiple physiological components that apply multiple mechanisms in order to cope with the rich visual content it encounters. The complexity of this system leads to non-trivial relations between what…
Human visual perception is a complex, dynamic and fluctuating process. In addition to the incoming visual stimulus, it is affected by many other factors including temporal context, both external and internal to the observer. In this study…
Most of current studies on human gaze and saliency modeling have used high-quality stimuli. In real world, however, captured images undergo various types of distortions during the whole acquisition, transmission, and displaying chain. Some…
We present a new illusion that challenges our understanding of stereo vision. The illusion consists of a larger circle at 50cm, and smaller circle in front of it at 40cm, with constant angular sizes throughout. We move the larger circle…
Stereoscopic visualization adds an additional dimension to the viewer's experience, giving them a sense of distance. In a general relativistic visualization, distance can be measured in a variety of ways. We argue that the affine distance,…
Stereoscopic cinema has seen a surge of activity in recent years, and for the first time all of the major Hollywood studios released 3-D movies in 2009. This is happening alongside the adoption of 3-D technology for sports broadcasting, and…
Adjusting transparency is a common method of mitigating occlusion but is often detrimental for understanding the relative depth relationships between objects as well as removes potentially important information from the occluding object. We…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
As the Universe expands, the redshift of distant sources changes with time. Here we discuss gravitational lensing phenomena that are consequence of the redshift drift between lensed source, gravitational lens, and observer. When the source…
In the past few years, large high-resolution displays (LHRDs) have attracted considerable attention from researchers, industries, and application areas that increasingly rely on data-driven decision-making. An up-to-date survey on the use…
The cornea, as the outer element of the human eye, plays a pivotal role in vision. Any defects in its shape can result in visual impairments. Mechanical defect manifest as shape defects, as the cornea is under to pressure. Our study…
Visual prostheses are designed to restore partial functional vision in patients with total vision loss. Retinal visual prostheses provide limited capabilities as a result of low resolution, limited field of view and poor dynamic range.…
Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer…
We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…
This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…
In this work we study the identification of spatial correlation in distributions of 2D scalar fields, presented across different forms of visual displays. We study simple visual displays that directly show color-mapped scalar fields, namely…
We investigate some possible relations between physical observables and estimate the "cosmic variance" which affects these measurements. We focus on redshift and angular-distance and we discuss the difference in considering the redshift as…
This research aims to find where visually impaired users find appliances hard to use and suggest guideline to solve this issue. 181 visually impaired users have been surveyed, and 12 visually impaired users have been selected based on…
Vision is known to improve human postural responses to external perturbations. This study investigates the role of vision for the responses to continuous pseudorandom support surface translations in the body sagittal plane in three visual…