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Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
Many studies in educational data mining address specific learner groups, such as first-in-family to attend Higher Education, or focus on differences in characteristics such as gender or ethnicity, with the aim of predicting performance and…
Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…
We are proceeding towards the age of automation and robotic integration of our production lines [5]. Effective quality-control systems have to be put in place to maintain the quality of manufactured components. Among different…
Distance education had existed for a long time, then it has undergone a renaissance with the advent of computers and the Internet. Distance education relied on physically delivered material and assessments to students, who work offline at…
The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…
Visual information extraction (VIE), which aims to simultaneously perform OCR and information extraction in a unified framework, has drawn increasing attention due to its essential role in various applications like understanding receipts,…
The discipline of Software Engineering (SE) allows students to understand specific concepts or problems while designing software. Empowering students with the necessary knowledge and skills for the software industry is challenging for…
The integration of Large Language Models (LLMs) in Requirements Engineering (RE) education is reshaping pedagogical approaches, seeking to enhance student engagement and motivation while providing practical tools to support their…
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…
In recent years, distance education has enjoyed a major boom. Much work at The Open University (OU) has focused on improving retention rates in these modules by providing timely support to students who are at risk of failing the module. In…
This article is an empirical contribution to the field of educational technology but also - and above all - a methodological contribution to the analysis of the activities enacted in this field. It takes account of a pilot study conducted…
Asynchronous learning environments (ALEs) are widely adopted for formal and informal learning, but timely and personalized support is often limited. In this context, Virtual Teaching Assistants (VTAs) can potentially reduce the workload of…
Learning of advanced physics, requires a combination of empirical, conceptual and theoretical understanding. Students use a combination of these approaches to learn new material. Each student has different prior knowledge and will master…
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…
Educational videos are a cornerstone of remote and blended learning. However, learners' fluctuating attention remains a significant barrier to effective information retention. Prior research has attempted to mitigate this by detecting and…
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…
The primary objective is to emphasize the merits of active methodologies and cross-disciplinary curricula in Requirement Engineering. This direction promises a holistic and applied trajectory for Computer Engineering education, supported by…
With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…